約 6,546,527 件
https://w.atwiki.jp/taptitans2/pages/87.html
11/1311/17付けのパッチノートの機械翻訳に簡単な意訳を加えたものになります。 編者に理解できない部分が多くあるため、原文と合わせ読んでください。 https //www.reddit.com/r/TapTitans2/comments/7cq7w8/update_230_patch_notes/ なお、wiki内各リンク先のスキル情報詳細は最新バージョンではない場合があり、 効果数値や内容は現在の仕様と合致しないものがあります。 Features New Artifact Bonuses Balancing Bug Fixes EDIT 編集 Update November 17/2017 The update has been approved and is being rolled out! 2011年11月17日にアップデート:アップデートが承認され、公開されています! You can expect the update to be up in your Play or App stores in the next few hours! The update is V.2.3.1 - thanks for all your patience, heroes! アップデートは今後数時間以内にPlay StoreまたはApp Storeに登場する予定です! アップデートはV.2.3.1です。 - ヒーロー達、あなたの忍耐に感謝します! In appreciation for all your patience, we will be turning on the 75% skill tree reset promotion that was supposed to be released with v.2.3.0 earlier today, and the promo will be longer than we initially planned it for. お待たせしたことに感謝して、本日、v.2.3.0でリリースされるはずだった75%のスキルツリーリセットのプロモーションを開始する予定で、プロモーションは当初計画していたよりも長くなります。 Furthermore, the DevLog with more updates and details is moved to "next week" so that we can group all the latest news together for you. さらに、より多くのアップデートと詳細を含むDevLogが"来週"に予定され、最新のニュースをまとめてお知らせ出来るでしょう。 We hope you re ready to say goodbye to the Halloween features and are ready to tap, tap, tap away! あなたがハロウィーンイベントにさよならを告げ、タップし、タップし、タップし尽くす準備が出来ていることを願います! Thanks again for your patience this week folks. It s really appreciated. 今週待っていてくれたあなたの忍耐にもう一度ありがとう。 本当に感謝しています。 Unfortunately we are still waiting for an important circumstance to be approved. Therefore the update is still in pending we may not be able to release this Friday afternoon (EST). We are very sorry for the disappointment this may have caused as we have been delaying this update. There is no definite ETA for V.2.3.0 just yet, but we will keep you posted if it will be delayed to early next week. Thank you so much for your patience and understanding. 残念ながら、我々はまだ重要な事柄が承認されるのを待っています。したがって、更新はまだ保留状態であり、この金曜日の午後(EST)にリリースすることができない可能性があります。 私たちがこのアップデートを延期していることが原因で、失望したことを大変申し訳なく思っています。 V.2.3.0の予定日はまだ確定していませんが、来週前半に遅れる予定がある場合はお知らせします。 あなたのご忍耐とご理解のほどよろしくお願いいたします。 V.2.3.0 will be live tomorrow, which also marks the end of the Halloween features! But not to fret, more special events are planned up until the end of the year to keep the festivities going. In the meantime, you can look forward to the following in the next update V.2.3.0は明日実装となり、ハロウィンイベントの終わりを告げる! しかし心配しないでください。さらなるスペシャルイベントは年末まで開催され、祭りを続けます。 それまでの間、次のアップデートでは次のことを楽しみにしていてください。: Features 特徴 10 more new Artifacts to collect (up to 60 total Artifacts)! 10種の新しいアーティファクト(最大60個のアーティファクト)! The Active skill upgrades will use popup multi-buy buttons now instead of the using the previously stated buy amount options [x1, x10, x100, max]. アクティブスキルのアップグレードでは、先日告知した複数購入グレードオプション[x1、x10、x100、max]を使用する代わりに、複数購入ボタンをポップアップで使用します。 Active skills can be canceled while activated so that they can be upgraded immediately. 使用中のアクティブスキルをキャンセルでき、直ちにアップグレードできます。 Active skill timers will *not tick down *during fairy ads. アクティブスキルのタイマーは、妖精の広告中は時間経過しないようになります。 Consecutive Titan Lord Attack Bonus! Repeat attacks against the same Titan Lord get an increasing damage bonus. 連続的なタイタンロード攻撃ボーナス! 同じタイタンロードに対する反復攻撃は、増加するダメージボーナスを得ます。 Advanced power saving mode options panel. 高度な省電力モードオプションパネル。 Limited time event equipment now marked as such in the equipment scroll list. 期間限定のイベント装備は装備のスクロールリストで区別されます。 9 18.5 Aspect ratio support for newer devices. (iPhoneXに向けた)アスペクト比9 18.5での新しいデバイスのサポート。 Undisputed Champion Avatar. 単独一位のアバター。 New Artifact Bonuses 新しいアーティファクトボーナス Pet Damage Bonus Multiplier (increases damage bonuses listed on pets). ペットダメージボーナス倍率(ペットからのダメージボーナスを増加)。 Pet Gold Bonus Multiplier (increases gold bonuses listed on pets). ペットゴールドボーナス倍率(ペットからのゴールドボーナスを増加)。 Multi-Spawn Chance. 複数出現チャンス。 Titan Damage Bonus (bonus damage against non-boss monsters). タイタンダメージボーナス(雑魚タイタンに対するボーナスダメージ)。 Boss Damage Bonus (bonus damage against bosses). ボスダメージボーナス(ボスタイタンに対するボーナスダメージ)。 Monster HP Reduction (reduces HP of all monster types; does not reduce gold drops). モンスターHP減少(すべてのモンスタータイプのHPを減少させ、ゴールド獲得量は減少させない)。 Equipment Multiplier Boost (increases the effect of all non-Aura equipment types). 装備倍率ブースト(オーラタイプ以外のすべての装備効果を増加)。 Mana Regeneration. マナリジェネ Critical Damage Bonus. クリティカルダメージボーナス Increased Boss Timer Duration (extends the length of boss fights). ボスタイマー延長(ボス戦闘の長さを延長)。 Balancing バランス調整 Active skill timers now tick down while the game is paused (this was to address a mana exploit with active skills). アクティブスキルのタイマーは、オフライン時にも経過するようになります(これは、アクティブスキル使用中のマナ稼ぎに対処するためのものです)。 Dimensional Shift now reduces active skill timer rates (active skills last longer), instead of reducing the boss timer rate. Dimensional Shift【異次元移動】は、ボスの時間延長ではなく、アクティブスキルの時間延長をするようになります。 Artifact effect scaling improved (noticeable at higher upgrade levels). アーティファクト効果のスケーリングが改善されます(アップグレードレベルが高いほど顕著)。 Bonus Splash Gold now boosts Pet Heart of Midas. スプラッシュゴールドのボーナスはペットのHeart of Midas【ミダスの心】をブーストします。 Multi-Spawn now spawns a minimum of 2 monsters per spawn (up from 1). マルチスポーンは、1つのスポーンにつき最低2体のタイタンを生み出すようになりました。 Hand of Midas tap and pot gold now increased by average 10x gold bonus. Hand of Midas【ミダスの祝福】でのタップとポットゴールドは、10倍ゴールドボーナスとの平均値で増加するようになります。 Improved skill tree upgrade efficiency for higher level upgrades. より高レベルのスキルツリーのアップグレードにおいて、アップグレード効率が向上しました。 Bug Fixes バグ修正 Dimensional Shift bonus not applying when called after other skills were already active. 他のスキルがすでにアクティブになってから使用された場合、Dimensional Shift【異次元移動】のボーナスは適用されていない。 Dimensional Shift bonus not applying on game resume. Dimensional Shift【異次元移動】のボーナスはゲームの復帰時には適用されていない。 Removed temporary bonuses from Barbaric Fury, Coordinated Offensive, and Astral Awakening from Inactive DPS. Barbaric Fury【狂戦士の怒り】、Coordinated Offensive【協調攻撃】、Astral Awakening【星の目覚め】の非アクティブ時DPSからの一時的なボーナスを削除する。 Incorrect Shadow Clone damage updating when pets were swapped while Shadow Clone was active. Shadow Clone【影分身】がアクティブな間にペット交換されたときに、影分身ダメージが誤って更新されていた。 Splash through boss attacks would stop doing damage when the attack timed out (usually happened in tournaments). ボスへのスプラッシュ攻撃は、攻撃がタイムアウトするとダメージを止める(通常はトーナメントで起こっていた)。(編者理解不能につき、情報求む) Sword Master gold costs not properly updating (the upgrade button would stay gray when levels could be purchased). ソードマスターの(レベルアップの)ゴールドコストが正しく更新されない(アップグレードボタンがレベル購入時にグレーのままになる)。 Skill Tree "New" icon popping up too often. スキルツリーの「New」アイコンが頻繁にポップアップする。 Fairy video gold panel show different gold amount that what was dropped. 妖精の広告ゴールドのパネル表示が、実際にドロップする金額と異なる金額を示す。
https://w.atwiki.jp/tosibee/pages/21.html
mac も lin も actD でネットワークホーム使えるが、排他制御のせいか、 漢字変換やらが異常に重くなる。 osxserver に ssh で入れるけど、finder では見れない、接続できない。それが問題ってこと? [osxserver] http //images.apple.com/jp/server/pdfs/User_Management_Admin_v10.4_j.pdf p.119 自動マウント可能なAFP共有ポイントをホームディレクトリに設定する http //ascii.jp/elem/000/000/547/547716/index-2.html シス環での管理者なら、adminのはずなのに... -- actDの管理者か? http //nemoplus.hateblo.jp/entry/20090120/1232466123 sh でのユーザ管理 - dscl https //www.apple.com/jp/training/pdf/wp_integrating_active_directory_jp.pdf p.4 OS XとActive Directoryの統合方法 -- bdc は使わず、osxserver でファイルをサーブできるはず。 http //support.apple.com/kb/HT4814?viewlocale=ja_JP Server App を使って OS X Server をリモートで管理する http //manuals.info.apple.com/MANUALS/0/MA414/ja_JP/Open_Directory_Admin_v10.5.pdf p.67 ActiveDirectoryサービスおよびOpenDirectoryのマスターと複製サービスを混在させる p.157 active directory プラグインで active directory へアクセスする。 http //support.apple.com/kb/TA21463?viewlocale=ja_JP Mac OS X 10.3.3 以降の Active Directory プラグインに対するネットワークホームの使い方 -- この方法でできるような気がするな。osxserver でafpをサーブしてactDにバインドすりゃぁ... https //discussionsjapan.apple.com/thread/10099197 Windows Server 2008 R2 SP1 ActiveDirectory でないとダメなのか。 https //discussionsjapan.apple.com/thread/10099300 直接 actD を使う場合。 http //www.moxssg.com/night_reports/apple_store_ginza_008/ 『Open Directory』とのActive Directoryの連携で必要なこと Active Directoryにアクセスするには『Open Directory』のときと同じでバージョンにより異なりますが、設定は簡単です。ただActive Directory管理ユーザとしてのユーザ名と認証が必要になります。Active Directoryの側に必要です。 http //support.apple.com/kb/PH9203?viewlocale=ja_JP Mac OS X 10.6 Server Admin サーバを Mac OS X Server PDC ドメインのメンバーとして設定する https //www.google.co.jp/search?q=osxserver+%E3%82%92+active+directory+%E3%81%AEbdc%E3%81%AB%E3%81%99%E3%82%8B ie=utf-8 oe=utf-8 aq=t rls=org.mozilla ja official hl=ja client=firefox-a これで検索。やっぱ、できないのかしら? pdc が actD のときは、osxserver を bdc にはできないみたい。 http //support.apple.com/kb/TS2691?viewlocale=ja_JP locale=ja_JP Mac OS X v10.5:Active Directory とのバインドが機能しなくなる dns の整合性、確認。 kerberosの設定ファイルも作り直す。 -- これじゃなかったか。とゆーか、フォルダの共有は問題ないってことか。 http //technet.microsoft.com/ja-jp/magazine/2008.12.linux.aspx linux から actD を使う。 このページを編集
https://w.atwiki.jp/infinityengine/pages/21.html
index Combat in Baldur's GateMore Than just Hack and Slash Personal Initiative Round, Speed factors, and Casting times The Attack Roll Critical Hits and Misses Improving the Odds in Combat Dexterity Modifiers for Missile Weapons Missile weapons in combat – Rate of fire Casting SpellsSpell Disruption Saving ThrowsSave vs. Paralyzation, Poison, and Death Magic Save vs. Rod, Staff, or Wand Save vs. Petrification or Polymorph Save vs. Breath Weapon Save vs. Spell Modifying Saving Throws Morale Combat Effects and RecoveryHealing and Hit PointsNatural Healing Magical Healing Raising the Dead Paralysis Poison Combat in Baldur s Gate As discussed above, Baldur’s Gate follows the AD D rule system closely. The main difference lies in the real-time adaptations to the personal initiative rounds. The computer takes care of most of the underlying rules, to allow you to become more immersed in the story and the world of the game. More Than just Hack and Slash As important as fighting is to the AD D game, it isn’t the be-all and end-all of play. It’s just one way for characters to deal with situations. If characters could do nothing but fight, the game would quickly get boring – every encounter would be the same. Because there is more to the game than fighting, we’ll cover much more than simple hack-and-slash combat here. In addition to explaining the basic mechanics of hitting and missing, there are rules for turning undead, special ways to attack and defend, poison, heroic feats, and more. Remember that we follow a modified round based system – as described below. Everyone (characters, NPC’s, monsters) is on their own personal initiative rounds. Any time you want you can pause the game (click on the clock or hit the space bar) and assign commands – then restart the game by unpausing, in the same way. Personal Initiative Round, Speed factors, and Casting times In Baldur’s Gate, to allow for the realtime based combat and movement, each character and monster is on an independent personal initiative round, which is six seconds long. Within the personal initiative round, all of the rules of the AD D game are used, including speed factors for weapons and casting time for spells. For higher level characters who can attack more than once per round with a given weapon, the speed factor of the weapon determines when exactly in the six second round the attacks will occur. Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). Casting times for priests and wizards are exactly analogous to speed factors of weapons – the casting times are between 1 and 10, and represent how quickly a mage or priest can release a spell (the lower the number, the faster the cast, just as for speed factors). Initiative is determined by a combination of ability, situation, and chance. In Baldur’s Gate initiative is used as a random variation on how quickly characters can initiate their attacks or spells. It adjusts the speed factor of a spell or weapon slightly. Armor Class (AC) is the protective rating of a type of armor. Armor provides protection by reducing the chance that a character is attacked successfully (and suffers damage). Armor does not absorb damage, it prevents it. A fighter in full plate mail may be a slow-moving target, but penetrating his armor to cause any damage is no small task. Armor Class is measured on a scale from 10, the worst (no armor), to less than zero. The lower the number, the better (armor classes less than -10 occur only with very powerful magical armors). Shields and helmets can also improve the AC of a character. Abilities and situations can also affect a character’s Armor Class. High Dexterity gives a bonus to Armor Class, for example. THACO is an acronym for ”To Hit Armor Class 0.” This is the number a character, NPC, or monster needs to attack an Armor Class 0 target successfully. THACO depends on a character’s class and level. The THACO number can be used to calculate the number needed to hit any Armor Class. At the heart of the combat system is the Attack Roll, the die roll that determines whether an attack succeeds or fails. The number a player needs in order to make a successful attack roll is also called the “to hit” number, which is determined by the computer by taking a character’s THACO and adjusting according to the Armor Class of the target. Attack rolls are used for attacks with swords, bows, rocks, and other weapons, as well as blows from fists, and other hand-to-hand attacks. In Baldur’s Gate the ”to hit” roll is done behind the scenes for you – if your character is successful, he hits – if not, he swings and misses. The Attack Roll When an attack is made, the Armor Class of the opponent being attacked is subtracted from the THAC0 of the attacker. The resulting number is the what the attacker must ‘roll’ in order to hit the opponent. This “roll of the die” is done with a d20, or twenty sided die, resulting in a number between 1 and 20. If the attacker rolls the number necessary or higher, then the attack is successful, and damage is done. If the attack is unsuccessful, then the attacker missed completely or was unable to penetrate the opponent’s armor. For example, a 3rd-level fighter fighter has a THAC0 of 18. He is attacking a hobgoblin with an AC of 5. The AC of the hobgoblin is subtracted from the THAC0, giving a “to hit” number of 13. If the fighter rolls a 13 or higher on the twenty-sided die, he hits successfully and does damage. Critical Hits and Misses If a character rolls a ‘natural’ 20 to hit (that is, the attack roll before modifiers are applied is a 20) then a critical hit occurs and damage for that attack will be doubled. A roll of ‘natural’ 1 is considered a critical miss and imposes a time penalty on the character to recover. Regardless of Armor Class, a ‘natural’ 20 always hits, a ‘natural’ 1 always misses. Improving the Odds in Combat In combat, many factors can modify the number a character needs for a successful hit. These variables are reflected in modifiers to the to-hit number or to the attack roll. Strength Modifiers A character’s Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melees and attacks with hurled missile weapons (a dagger or an axe). Magical items The magical properties of a weapon can also modify combat. Items that impart a bonus to the attack roll or Armor Class are identified by a plus sign. For example, a sword +1 improves a character’s chance to hit by one and inflicts +1 damage if the attack is successful. A suit of chain mail +1 improves the Armor Class of the character by one beyond normal, “non-magical” chain mail (which means you subtract one from the character’s AC, changing an AC of 5 to an AC of 4, for example). Cursed items have a negative modifier (a penalty), resulting in a subtraction from the attack roll or an addition to Armor Class. There is no limit to the number of modifiers that can be applied to a single die roll. Nor is there a limit to the positive or negative number (the total of all modifiers) that can be applied to a die roll. Dexterity Modifiers for Missile Weapons Dexterity affects the character’s ability to attack with a missile weapon. Like Strength modifiers, higher Dexterity will increase the chances to hit, lower Dexterity will lessen the chances of attacking effectively. Dexterity only affects the chances to hit and does not affect the amount of damage inflicted by a missile weapon. Missile weapons in combat – Rate of fire Bows, crossbows, and many other missile weapons have different rates of fire (ROF) – the number of missiles they can shoot in a single round. Arrows can be notched and let loose at a rate of up to two shots per round. Some weapons (such as heavy crossbows) take a long time to load and can be fired only once every round. Darts can be hurled at a rate of several per round. Whatever the ROF, multiple missile shots are handled the same way as other multiple attacks for the purposes of determining initiative. The ROF of each missile weapon is listed in the Weapons Tables on page pg 141. Casting Spells Both wizards and priests use the same rules for casting spells. To cast a spell, the character must first have the spell memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a Silence spell or gagged) and have both arms free (not paralyzed, for example). If the spell is targeted on a person, place, or thing, the caster must be able to see the target. It is not enough to cast a Fireball 150 feet ahead into the darkness; the caster must be able to see the point of explosion and the intervening distance. Once the casting has begun, the character must stand still. (If you choose not to have a spell caster cast a spell after you have selected the spell, but before you have selected a target, you can R-click to cancel the spell and it will not be lost from memory.) Spell Disruption If the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster’s concentration is disrupted. The spell is lost in a fizzle of useless energy and is wiped clean from the memory of the caster until it can be rememorized. Spellcasters are well advised not to stand at the front of any battle, at least if they want to be able to cast any spells! Saving Throws Saving Throws are measures of a character’s resistance to special types of attacks – poisons, magic, and attacks that affect the whole body or mind of the character. The ability to make successful saving throws improves as the character increases in level. If a saving throw is made this may reduce damage or prevent the effects of a spell or attack entirely. Some spells (e.g. the Protection spells) greatly improve saving throws against different type of attacks. Save vs. Paralyzation, Poison, and Death Magic This is used whenever a character is affected by a paralyzing attack (regardless of source), poison (of any strength), or certain spells and magical items that otherwise kill the character outright (as listed in their descriptions). Save vs. Rod, Staff, or Wand As its name implies, this is used whenever a character is affected by the powers of a rod, staff, or wand, provided another save of higher priority isn’t called for. Save vs. Petrification or Polymorph This is used any time a character is turned to stone (petrified) or polymorphed by a monster, spell, or magical item (other than a wand). Save vs. Breath Weapon A character uses this save when facing monsters with breath weapons, particularly the powerful blast of a dragon. Save vs. Spell This is used whenever a character attempts to resist the effects of a magical attack, either by a spellcaster or from a magical item, provided no other type of saving throw is specified. This save can also be used to resist an attack that defies any other classification. Modifying Saving Throws Saving throws can be modified by magical items, specific rules, and special situations. These modifiers can increase or decrease the chance of a successful saving throw. Magical items like cloaks and rings of protection give bonuses to a character’s saving throw. Magical armor allows a saving throw bonus only when the save is made necessary by something physical, whether normal or magical. Specific spells and magical items have effects, both good and ill, on a character’s saving throws. Some spells force the victim to save with a penalty, which makes even the most innocuous spell quite dangerous. (Specific information can be found in the spell descriptions below.) Morale Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the first character you create – other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks – and often they will break at different levels of morale, or choose different types of attack depending on what the current morale level is (melee if morale is high, ranged attacks if morale is lower, for example). Each creature has a recovery time which indicates how long it takes for that creature’s morale to return to its base level – if someone’s morale fails, it will slowly creep back to the baseline. If someone in your party fails a morale check their selection circle will turn yellow (from green). Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment that the creature is located in (e.g. kobolds and drow like being underground more than they do wide open spaces outside), by some spells (e.g. Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe. Combat Effects and Recovery Damage, wounds, and death are what can happen to a character when an opponent attacks him successfully. Damage can also occur as a result of poison, fire, falling, acid, and by trying anything even remotely dangerous in the real world. Damage from most attacks is measured in hit points (hp). Each character has a current hit point total and a maximum hit point total. Each time a character is hit, he suffers points of damage. These points are subtracted from the character’s current hit point total. When this reaches 0, the character is dead. If one of your characters suffers massive damage, he or she will be forever dead, beyond hope of resurrection. Healing and Hit Points Once a character is wounded, the player should naturally want to get him healed. Characters can heal either by natural or magical means. Natural healing is slow, but it’s available to all characters, regardless of class. Magical healing may or may not be available, depending on the presence (or absence) of spellcasters or magical devices. The only limit to the amount of damage a character can recover through healing is the maximum hit points the character has. (Note some necromantic spells can improve maximum hit points, but only for a limited period of time.) Natural Healing Characters heal naturally at a rate of several hit points per period (eight hours) of rest. Rest is defined as low activity. If a character rests in a comfortable room in an inn, he or she will recover progressively more hit points the better the room – but of course this costs more. Camping in the wilds will allow for memorization of spells, but will not allow many hit points to be regained. Resting is only possible when there are no enemies within visible range of your party – if there are, you must move away, or make them your friends (Charm, dialogue, etc.) before you can rest. Some creatures may attack your party while resting; if this happens, you will not heal or memorize spells. Magical Healing Healing spells, potions, and magical devices can speed the process of healing considerably. The specifics of such magical healing methods are described in the spell descriptions below. By using these methods, wounds close instantly and vigor is restored. The effects are immediate. Magical healing is particularly useful in the midst of combat or in preparation for a dangerous encounter. Remember, however that the characters’ opponents are just as likely to have access to magical healing as the characters – an evil high priest is likely to carry healing spells to bestow on his own followers and guards. Healing occurs to the maximum hit point total for a given character only, never beyond this. Raising the Dead Curative and healing spells have no effect on a dead character – he can only be returned to life with a Raise Dead or Resurrection spell (or a device that accomplishes one of these effects). A newly raised character will be quite weak (one hit point) and will require additional healing to be effective in combat. Paralysis A character or creature affected by paralysis becomes totally immobile for the duration of the spell’s effect. The victim can breathe, think, see, and hear, but he is unable to speak or move in any manner. Poison A character or creature that is attacked with a poisoned weapon or by a venomous creature must make a saving throw vs poison. Depending on the type of poison, this saving throw will either negate the effects of the poison or lessen them. Poisons are usually deadly within hours, so finding quick treatment is recommended.
https://w.atwiki.jp/xbox360score/pages/1904.html
Galactic Reign 項目数:20 総ポイント:200 難易度: 製品情報:Windowsストア 配信日:2013年3月12日 ジャンル:戦略 シミュレーション ☆ Windows Phone7 / Windows 8用タイトル Windows 8版は2013年8月15日をもって配信終了、オンラインサーバーは12月31日に停止予定。(米国時間) セーブ、マルチプレイは共有。 Design a Ship Design a new ship. 5 Activate Scanners Analyze a ship in a battle video. 5 Strike Up the Colors Personalize your forces. 5 Tactician Earn 30 stars in Battle Academy challenges. 10 Master Tactician Earn 150 stars in Battle Academy challenges. 20 オンライン 155 Win a Battle Win a battle in a multiplayer game. 10 A Good Start Earn a victory point. 5 Win a Game Win a game. 10 Master and Commander Win 25 games. 20 We Happy Few Win a battle with 50% or less of the enemy s fleet value in a multiplayer game. 10 Once More Unto the Breach Win a battle with less than 10% of your fleet value remaining in a multiplayer game. 10 Scour from the Stars Win two battles in one turn. 10 The Engine of War Colonize three planets in one turn. 10 Always Go At Them Build a fleet of value 3000 by turn four. 10 Overwhelming Force Build a fleet with five or more dreadnaughts in a multiplayer game. 10 You Sank My Dreadnaught! Destroy an enemy dreadnaught in a multiplayer game. 10 I Have the High Ground Control all victory planets at the end of a turn. 10 Sever the Supply Lines Bombard a planet that breaks an opponent s sector. 10 Sticks and Stones Research all technologies in one game. 10 Playing the Long Game Win a game after being down by 10 victory points. 10 Tactician、Master Tactician、Master and Commanderは、どちらかの機種で解除すれば両方で解除される。 Win8でセルフ談合するには、PC設定で新しいユーザー(サブタグ)を追加し、デモをインストールする。 Activate Scanners 戦闘結果でSCANを選択した後、枠内をクリック。 Master Tactician 参考 TAガイド 必ず同じ結果が得られるわけではないので、書かれている通りの結果にならなかった場合は何度かリトライする。 Master and Commander 開始直後に相手が降伏してもカウントされる。 We Happy Few 敵艦隊価値の50%以下の戦力で勝利。談合推奨。 一例 自SUNDOG Bombardment Dreadnaught x1(RKX MACROMISSILES x2、Armor Plating x3) vs 敵ALKARI Light striker x670 Once More Unto the Breach 10%以下の艦隊価値を残して勝利する。談合推奨。 相手と同じ戦力の艦隊を戦わせ続ければ、いずれ解除される。
https://w.atwiki.jp/lockerroom/pages/14.html
/* COM操作ライブラリby 流行らせるページ管理人 Ver 3β */ ActiveX(){ global IID_IDispatch =GUID("{00020400-0000-0000-C000-000000000046}") IID_IUnknown =GUID("{00000000-0000-0000-C000-000000000046}") IID_NULL =GUID("{00000000-0000-0000-0000-000000000000}") IID_IConnectionPointContainer =GUID("{B196B284-BAB4-101A-B69C-00AA00341D07}") IID_IProvideClassInfo =GUID("{B196B283-BAB4-101A-B69C-00AA00341D07}") ;IID_IProvideClassInfo2 =GUID("{A6BC3AC0-DBAA-11CE-9DE3-00AA004BB851}") LOCALE_USER_DEFAULT =DllCall("kernel32.dll¥GetUserDefaultLCID") CoInitialize() } /* ********************************** 汎用メモリ管理 ********************************** */ ;メモリを確保しポインタを返す Malloc(size,flag=0x40){ return DllCall("kernel32.dll¥GlobalAlloc","UInt",flag,"UInt",size,"UInt") } ;ポインタで指定されたメモリを解放する Free(p){ DllCall("kernel32.dll¥GlobalFree",UInt,p,UInt) } /* ********************************** GUID関連 ********************************** */ ;CLSID文字列からGUID構造体を生成しアドレスを得る(仮) GUID(string){ size =DllCall("kernel32.dll¥MultiByteToWideChar","UInt",0,"UInt",0,"Str",string,"Int",-1,"UInt",0,"Int",0) wstr =Malloc((size+1)*2) DllCall("kernel32.dll¥MultiByteToWideChar","UInt",0,"UInt",0,"Str",string,"Int",-1,"UInt",wstr,"Int",(size+1)*2) ptr =Malloc(16) DllCall("ole32.dll¥CLSIDFromString","UInt",wstr,"UInt",ptr) Free(wstr) return ptr } ;ProgID文字列からGUID構造体を生成しアドレスを得る(仮) ProgID(string){ size =DllCall("kernel32.dll¥MultiByteToWideChar","UInt",0,"UInt",0,"Str",string,"Int",-1,"UInt",0,"Int",0) wstr =Malloc((size+1)*2) DllCall("kernel32.dll¥MultiByteToWideChar","UInt",0,"UInt",0,"Str",string,"Int",-1,"UInt",wstr,"Int",(size+1)*2) ptr =Malloc(16) DllCall("ole32.dll¥CLSIDFromProgID","UInt",wstr,"UInt",ptr) Free(wstr) return ptr } ;GUID構造体を文字列に変換 fromGUID(ByRef guid){ ptr =Malloc(80) DllCall("ole32.dll¥StringFromGUID2","UInt",guid,"UInt",ptr,"Int",80) res =wc2mb(ptr) Free(ptr) return res } /* ********************************** Unicode関連 ********************************** */ ;文字列からにUnicodeへの変換を行う ;返り値はUnicode文字列へのポインタ mb2wc(mbstr){ size =(DllCall("kernel32.dll¥MultiByteToWideChar","UInt",0,"UInt",0,"Str",mbstr,"Int",-1,"UInt",0,"Int",0)+1)*2 wstr =Malloc(size) DllCall("kernel32.dll¥MultiByteToWideChar","UInt",0,"UInt",0,"Str",mbstr,"Int",-1,"UInt",wstr,"Int",size) return wstr } mb2wc_ref(ByRef mbstr){ size =(DllCall("kernel32.dll¥MultiByteToWideChar","UInt",0,"UInt",0,"Str",mbstr,"Int",-1,"UInt",0,"Int",0)+1)*2 wstr =Malloc(size) DllCall("kernel32.dll¥MultiByteToWideChar","UInt",0,"UInt",0,"Str",mbstr,"Int",-1,"UInt",wstr,"Int",size) return wstr } ;UnicodeからAnsi文字列への変換を行う ;返り値は文字列 wc2mb(wstr){ size =DllCall("kernel32.dll¥WideCharToMultiByte","UInt",0,"UInt",0,"UInt",wstr,"Int",-1,"UInt",0,"Int",0,"UInt",0,"UInt",0) VarSetCapacity(mbstr,size) DllCall("kernel32.dll¥WideCharToMultiByte","UInt",0,"UInt",0,"UInt",wstr,"Int",-1,"Str",mbstr,"Int",size,"UInt",0,"UInt",0) return mbstr } wc2mb_ref(wstr,ByRef mbstr){ size =DllCall("kernel32.dll¥WideCharToMultiByte","UInt",0,"UInt",0,"UInt",wstr,"Int",-1,"UInt",0,"Int",0,"UInt",0,"UInt",0) VarSetCapacity(mbstr,size) DllCall("kernel32.dll¥WideCharToMultiByte","UInt",0,"UInt",0,"UInt",wstr,"Int",-1,"Str",mbstr,"Int",size,"UInt",0,"UInt",0) return size } /* ********************************** COM汎用 ********************************** */ CoInitialize(){ return DllCall("ole32.dll¥CoInitialize","UInt",0,"UInt") } CoUninitialize(){ return DllCall("ole32.dll¥CoUninitialize","UInt",0,"UInt") } OleInitialize(){ return DllCall("ole32.dll¥OleInitialize","UInt",0,"UInt") } OleUninitialize(){ return DllCall("ole32.dll¥OleUninitialize","UInt",0,"UInt") } CoTaskMemAlloc(size){ return DllCall("ole32.dll¥CoTaskMemAlloc","UInt",size,"UInt") } CoTaskMemFree(ptr){ return DllCall("ole32.dll¥CoTaskMemFree","UInt",ptr,"UInt") } M(ByRef ip,idx=0){ return NumGet(NumGet(ip+0)+4*idx) } QueryInterface(pObj,strIID=""){ global IID_IDispatch guid =0 if(strIID=""){ IID =IID_IDispatch }else if(StrLen(strIID)=38){ IID =GUID(strIID) }else{ IID =strIID } res =0 ErrorLevel =DllCall(M(pObj,0),"UInt",pObj,"UInt",IID,"UIntP",res) return res } AddRef(pObj){ if(pObj){ DllCall(M(pObj,1),"UInt",pObj) } return pObj } Release(pObj){ if(pObj){ return DllCall(M(pObj,2),"UInt",pObj) } } ReleaseL(p1,p2=-1,p3=-1,p4=-1,p5=-1,p6=-1,p7=-1,p8=-1,p9=-1){ format =A_FormatInteger SetFormat,Integer,D Loop,10{ if(p%A_Index%!=-1){ Release(p%A_Index%) } } SetFormat,Integer,%format% } /* ********************************** VARIANT関連 ********************************** */ ;Ansi文字列をBSTR形式に変換する toBSTR(str){ oc =mb2wc(str) res =DllCall("oleaut32.dll¥SysAllocString","UInt",oc,"UInt") Free(oc) return res } ;BSTRをAnsi文字列に変換する fromBSTR(bstr){ return wc2mb(bstr) } ;BSTRを解放する(VariantClear内でやってくれるはずなので多分不要) freeBSTR(bstr,get=0){ if(get!=0){ wc2mb_ref(bstr,res) }else{ res= } DllCall("oleaut32.dll¥SysFreeString","UInt",bstr) return res } vNull(){ return 0x7FFFFFFF00000000 } vObj(obj){ return 0x7FFFFFFF00000000 | obj } ;VARIANTに変換(typeには変換したい型を指定 ;settypeを指定すると、型変換した上で、型を示す値としてsettypeで指定した型を格納する toVariant(value,variant=0,type=0x08,settype=-1){ global LOCALE_USER_DEFAULT ;格納先初期化 if(variant=0){ dest =Malloc(16) }else{ dest =variant } DllCall("oleaut32.dll¥VariantInit","UInt",dest) if(type=0x08){ if(value 32 = 0x7FFFFFFF){ if(value-0x7FFFFFFF00000000=0){ ;VT_NULL NumPut(0x01,dest+0,0,"UShort") }else{ ;VT_DISPATCH NumPut(0x09,dest+0,0,"UShort") NumPut(value - 0x7FFFFFFF00000000,dest+8,0) } }else{ ;文字列の場合 NumPut(0x08,dest+0,0,"UShort") NumPut(toBSTR(value),dest+8,0) } }else{ ;それ以外の型の場合 tmp =toVariant(value) DllCall("oleaut32.dll¥VariantChangeTypeEx","UInt",dest,"UInt",tmp,"UInt",LOCALE_USER_DEFAULT,"UShort",0,"UShort",type) if(settype!=-1){ NumPut(settype,dest+0,0,"UShort") } vFree(tmp) } return dest } ;VARIANTに格納された内容を通常のAutoHotkey変数として取得 ;rawsizeが1,2,4の場合、格納されている生の値を取得 ;rawsizeが0の場合、文字列に変換して取得 fromVariant(var,rawsize=0){ global LOCALE_USER_DEFAULT if(rawsize=0){ type =NumGet(var+0,0,"UShort") if((type=9)||(type=13)){ ;COMオブジェクト pObj =NumGet(var+8) AddRef(pObj) return pObj }else if(type 0xFF){ ;ポインタもしくは配列(暫定) return NumGet(var+8) }else{ ;VT_BSTRに変換 var2 =Malloc(16) DllCall("oleaut32.dll¥VariantInit","UInt",var2) DllCall("oleaut32.dll¥VariantChangeTypeEx","UInt",var2,"UInt",var,"UInt",LOCALE_USER_DEFAULT,"UShort",0,"UShort",0x8) ;値をAnsiに変換 wc2mb_ref(NumGet(var2+8),res) vFree(var2) return res } }else if(rawsize=1){ return NumGet(var+8,0,"UChar") }else if(rawsize=2){ return NumGet(var+8,0,"UShort") }else if(rawsize=4){ return NumGet(var+8) }else{ return fromVariant(var,0) } } ;VARIANTを解放(getに-1以外を指定すると、値を取得して返す) vFree(ByRef var,get=-1){ if(get!=-1){ res =fromVariant(var,get) }else{ res =0 } DllCall("oleaut32.dll¥VariantClear","UInt",var) Free(var) return res } /* ********************************** IDispatch用 ********************************** */ ;オブジェクトを生成する CreateObject(clsid,iid="",CLSCTX=5){;CLSCTX_SERVER global IID_IDispatch if(!IID_IDispatch){ ActiveX() } guid =0 if(RegExMatch(clsid,"^¥{[¥-0-9a-fA-F]{36}¥}$")){ guid =GUID(clsid) }else{ guid =ProgID(clsid) } if(iid=""){ iid2 =IID_IDispatch }else{ iid2 =GUID(iid) } ppRes =0 el =DllCall("ole32.dll¥CoCreateInstance","UInt",guid,"UInt",0,"UInt",CLSCTX,"UInt",iid2,"UIntP",ppRes,"UInt") Free(guid) if(iid2!=IID_IDispatch){ Free(iid2) } ErrorLevel =el return ppRes } ;objが持つnameメンバのDispatchIDを得る GetDispID(ByRef obj,name){ global IID_NULL,LOCALE_USER_DEFAULT wName =mb2wc_ref(name) dispid =0 DllCall(M(obj,5),"UInt",obj,"UInt",IID_NULL,"UIntP",wName,"UInt",1,"UInt",LOCALE_USER_DEFAULT,"UIntP",dispid,"UInt") Free(wName) return dispid } ;引数からDISPPARAMSを生成 CreateParam(ByRef p1, ByRef p2, ByRef p3, ByRef p4, ByRef p5, ByRef p6, ByRef p7, ByRef p8, ByRef p9, ByRef p10){ ;引数を数える(0xFFFFFFFFFFFFFFFFの前までが与えられた引数) num =0 format =A_FormatInteger SetFormat,Integer,D Loop,10{ if(p%A_Index%=0xFFFFFFFFFFFFFFFF){ break } num++ } ;num個のVARIANTARG配列を作成 if(num=0){ pvArgs =0 }else{ pvArgs =Malloc(16*num) ptr =pvArgs+16*(num-1) ;引数をセットしていく Loop,%num%{ toVariant(p%A_Index%,ptr) ptr-=16 } } SetFormat,Integer,%format% ;DISPPARAMS作成 res =Malloc(16) NumPut(pvArgs,res+0) NumPut(num,res+8) return res } ;DISPPARAMSを解放 FreeParam(ByRef params){ num =NumGet(params+8) pvArgs =NumGet(params+0) pvNArgs =NumGet(params+4) ;VARIANTARGの解放処理 ptr =pvArgs Loop,%num%{ vFree(ptr) ptr+=16 } ;VARIANTARG自体の解放 Free(ptr) ;rgdispidNamedArgsの解放 if(pvNArgs!=0){ Free(pvNArgs) } ;本体メモリ解放 Free(params) } Invoke(ByRef pObj,ByRef dispid,mode,ByRef params){ global IID_NULL,LOCALE_USER_DEFAULT pvRes =Malloc(16) DllCall("oleaut32.dll¥VariantInit",UInt,pvRes) DllCall(M(pObj,6),UInt,pObj,UInt,dispid,UInt,IID_NULL,UInt,LOCALE_USER_DEFAULT,UInt,mode,UInt,params,UInt,pvRes,UInt,0,UInt,0,UInt) return pvRes } inv(obj,name,p1=0xFFFFFFFFFFFFFFFF,p2=0xFFFFFFFFFFFFFFFF,p3=0xFFFFFFFFFFFFFFFF,p4=0xFFFFFFFFFFFFFFFF,p5=0xFFFFFFFFFFFFFFFF,p6=0xFFFFFFFFFFFFFFFF,p7=0xFFFFFFFFFFFFFFFF,p8=0xFFFFFFFFFFFFFFFF,p9=0xFFFFFFFFFFFFFFFF,p10=0xFFFFFFFFFFFFFFFF){ if((dispid =GetDispID(obj,name))!=0){ params =CreateParam(p1,p2,p3,p4,p5,p6,p7,p8,p9,p10) pvRes =Invoke(obj,dispid,1,params) FreeParam(params) return vFree(pvRes,0) } } gp(obj,name,p1=0xFFFFFFFFFFFFFFFF,p2=0xFFFFFFFFFFFFFFFF,p3=0xFFFFFFFFFFFFFFFF,p4=0xFFFFFFFFFFFFFFFF,p5=0xFFFFFFFFFFFFFFFF,p6=0xFFFFFFFFFFFFFFFF,p7=0xFFFFFFFFFFFFFFFF,p8=0xFFFFFFFFFFFFFFFF,p9=0xFFFFFFFFFFFFFFFF,p10=0xFFFFFFFFFFFFFFFF){ if((dispid =GetDispID(obj,name))!=0){ params =CreateParam(p1,p2,p3,p4,p5,p6,p7,p8,p9,p10) pvRes =Invoke(obj,dispid,2,params) FreeParam(params) return vFree(pvRes,0) } } pp(obj,name,p1=0xFFFFFFFFFFFFFFFF,p2=0xFFFFFFFFFFFFFFFF,p3=0xFFFFFFFFFFFFFFFF,p4=0xFFFFFFFFFFFFFFFF,p5=0xFFFFFFFFFFFFFFFF,p6=0xFFFFFFFFFFFFFFFF,p7=0xFFFFFFFFFFFFFFFF,p8=0xFFFFFFFFFFFFFFFF,p9=0xFFFFFFFFFFFFFFFF,p10=0xFFFFFFFFFFFFFFFF){ if((dispid =GetDispID(obj,name))!=0){ params =CreateParam(p1,p2,p3,p4,p5,p6,p7,p8,p9,p10) ;rgdispidNamedArgsのセット namedArgs =Malloc(4) NumPut(namedArgs,params+4) NumPut(0xFFFFFFFD,namedArgs+0) NumPut(1,params+12) pvRes =Invoke(obj,dispid,4,params) FreeParam(params) return vFree(pvRes) } } /* ********************************** イベントシンク用コールバック関数 ********************************** */ GuidIsEqual(guid1,guid2){ return DllCall("MSVCRT.dll¥memcmp","UInt",guid1,"UInt",guid2,"UInt",16)=0 } EVENTSINK_QueryInterface(pEv,iid,ppv){ global if(GuidIsEqual(iid,NumGet(pEv+8))||GuidIsEqual(iid,IID_IDispatch)||GuidIsEqual(iid,IID_IUnknown)){ NumPut(pEv,ppv+0) DllCall(M(pEv,1),"UInt",pEv) return 0 } NumPut(0,ppv+0) return 0x80004002 } EVENTSINK_AddRef(pEv){ cRef =NumGet(pEv+4) cRef++ NumPut(cRef,pEv+4) return cRef } EVENTSINK_Release(pEv){ cRef =NumGet(pEv+4) cRef-- NumPut(cRef,pEv+4) if(cRef==0){ EVENTSINK_Destructor(pEv) } return cRef } EVENTSINK_GetTypeInfoCount(pEv,pct){ NumPut(0,pct+0) return 0 } EVENTSINK_GetTypeInfo(pEv,info,lcid,pInfo){ return 0x8002000B;DISP_E_BADINDEX } EVENTSINK_GetIDsOfNames(pEv,riid,szNames,cNames,lcid,pDispID){ return 0x80020006;DISP_E_UNKNOWNNAME } EVENTSINK_Invoke(pEv,dispid,riid,lcid,wFlags,params,pvRes,exinf,argerr){ pTypeInfo =NumGet(pEv+24) ;GetNames hr =DllCall(M(pTypeInfo,7),"UInt",pTypeInfo, "UInt",dispid, "UIntP",bstr, "UInt",1, "UIntP",count) if(hr!=0){ return 0 } wc2mb_ref(bstr,ev) cb =GetOleEventCallback(NumGet(pEv+12),ev) if(cb){ DllCall(cb,"UInt",NumGet(pEv+28), "UInt",params, "UInt",pvRes) } } EVENTSINK_Constructor(){ static vtEventSink if(!vtEventSink){ vtEventSink =Malloc(28) NumPut(RegisterCallback("EVENTSINK_QueryInterface"),vtEventSink+0) NumPut(RegisterCallback("EVENTSINK_AddRef"),vtEventSink+4) NumPut(RegisterCallback("EVENTSINK_Release"),vtEventSink+8) NumPut(RegisterCallback("EVENTSINK_GetTypeInfoCount"),vtEventSink+12) NumPut(RegisterCallback("EVENTSINK_GetTypeInfo"),vtEventSink+16) NumPut(RegisterCallback("EVENTSINK_GetIDsOfNames"),vtEventSink+20) NumPut(RegisterCallback("EVENTSINK_Invoke"),vtEventSink+24) } pEv =Malloc(32) NumPut(vtEventSink,pEv+0) return pEv } EVENTSINK_Destructor(pEv){ Release(NumGet(pEv+28)) Free(pEv) } /* ********************************** コネクト用のインターフェイスIDを検索 ********************************** */ find_iid(ByRef obj,ByRef itf,ByRef iid,ByRef refPTypeInfo=0xFFFFFFFFFFFFFFFF){ global LOCALE_USER_DEFAULT ;GetTypeInfo hr =DllCall(M(disp,4),"UInt",obj, "UInt",0, "UInt",LOCALE_USER_DEFAULT, "UIntP",pTypeInfo) if(hr!=0){ return hr } ;GetContainingTypeLib hr =DllCall(M(pTypeInfo,18),"UInt",pTypeInfo, "UIntP",pTypeLib, "UIntP",index) Release(pTypeInfo) if(hr!=0){ return hr } if(!itf){ ;GetTypeInfoOfGuid hr =DllCall(M(pTypeLib,5),"UInt",pTypeLib, "UIntP",iid, "UIntP",refPTypeInfo) Release(pTypeLib) return hr } count =DllCall(M(pTypeLib,3),"UInt",pTypeLib);GetTypeInfoCount found =0 index =0 Loop,%count%{ hr =DllCall(M(pTypeLib,4),"UInt",pTypeLib, "UInt",index, "UIntP",pTypeInfo);GetTypeInfo if(hr!=0){ break } hr =DllCall(M(pTypeInfo,3),"UInt",pTypeInfo, "UIntP",pTypeAttr);GetTypeAttr if(hr!=0){ Release(pTypeInfo) break } if(NumGet(pTypeAttr+40)==5){;typekind==TKIND_COCLASS cTypes =NumGet(pTypeAttr+48,"UShort");cImplTypes type =0 Loop,%cTypes%{ hr =DllCall(M(pTypeInfo,8),"UInt",pTypeInfo, "UInt",type, "UIntP",RefType);GetRefTypeOfImplType if(hr!=0){ break } hr =DllCall(M(pTypeInfo,14),"UInt",pTypeInfo, "UInt",RefType, "UIntP",pImplTypeInfo);GetRefTypeInfo if(hr!=0){ break } ;GetDocumentation hr =DllCall(M(pImplTypeInfo,12),"UInt",pImplTypeInfo, "Int",-1, "UIntP",bstr, "UInt",0, "UInt",0, "UInt",0) if(hr!=0){ Release(pImplTypeInfo) break } wc2mb_ref(bstr,str) if(str==itf){ ;GetTypeAttr if(DllCall(M(pImplTypeInfo,3),"UInt",pImplTypeInfo, "UIntP",pImplTypeAttr)=0){ found =1 iid =Malloc(16) DllCall("kernel32.dll¥RtlMoveMemory", "UInt",iid, "UInt",pImplTypeAttr, "UInt",16) if(refPTypeInfo!=0xFFFFFFFFFFFFFFFF){ refPTypeInfo =pImplTypeInfo AddRef(pImplTypeInfo) } ;ReleaseTypeAttr DllCall(M(pImplTypeInfo,3),"UInt",pImplTypeInfo, "UInt",pImplTypeAttr) } } Release(pImplTypeInfo) if(found||(hr!=0)){ break } type++ } } hr =DllCall(M(pTypeInfo,3),"UInt",pTypeInfo, "UInt",pTypeAttr);ReleaseTypeAttr Release(pTypeInfo) if(found||(hr!=0)){ break } index++ } Release(pTypeLib) if(!found){ return 0x80004002 }else{ return hr } } find_default_source(ByRef obj,ByRef iid,ByRef refPTypeInfo){ global IID_IProvideClassInfo;,IID_IProvideClassInfo2 /* pProvideClassInfo2 =QueryInterface(obj,IID_IProvideClassInfo2) if(ErrorLevel________==0){ ;GetGUID hr =DllCall(M(pProvideClassInfo2,4),"UInt",pProvideClassInfo2, "UInt",1, "UIntP",iid) Release(pProvideClassInfo2) return find_iid(obj,"",iid,refPTypeInfo) } */ pProvideClassInfo =QueryInterface(obj,IID_IProvideClassInfo) if(ErrorLevel!=0){ return ErrorLevel } ;GetClassInfo hr =DllCall(M(pProvideClassInfo,3),"UInt",pProvideClassInfo, "UIntP",pTypeInfo) Release(pProvideClassInfo) if(hr!=0){ return hr } ;GetTypeAttr hr =DllCall(M(pTypeInfo,3),"UInt",pTypeInfo, "UIntP",pTypeAttr) if(hr!=0){ Release(pTypeInfo) return hr } cTypes =NumGet(pTypeAttr+48,"UShort");cImplTypes type =0 Loop,%cTypes%{ hr =DllCall(M(pTypeInfo,9),"UInt",pTypeInfo, "UInt",type, "UIntP",iFlags);GetImplTypeFlags if(hr!=0){ continue } if((iFlags 0x3)=0x3){;((iFlags IMPLTYPEFLAG_FDEFAULT) (iFlags IMPLTYPEFLAG_FSOURCE)) hr =DllCall(M(pTypeInfo,8),"UInt",pTypeInfo, "UInt",type, "UIntP",RefType);GetRefTypeOfImplType if(hr!=0){ continue } hr =DllCall(M(pTypeInfo,14),"UInt",pTypeInfo, "UInt",RefType, "UIntP",refPTypeInfo);GetRefTypeInfo if(hr!=0){ break } } type++ } DllCall(M(pTypeInfo,3),"UInt",pTypeInfo, "UInt",pTypeAttr);ReleaseTypeAttr Release(pTypeInfo) if(!refPTypeInfo){ if(hr==0){ return 0x8000FFFF }else{ return hr } } if(DllCall(M(refPTypeInfo,3),"UInt",refPTypeInfo, "UIntP",pTypeAttr)=0){;GetTypeAttr iid =Malloc(16) DllCall("kernel32.dll¥RtlMoveMemory", "UInt",iid, "UInt",pTypeAttr, "UInt",16) DllCall(M(refPTypeInfo,3),"UInt",refPTypeInfo, "UInt",pTypeAttr);ReleaseTypeAttr }else{ Release(refPTypeInfo) refPTypeInfo ="" } return hr } EntryOleEventPrefix(ByRef prefix){ global static OleEventCount=0 if(OleEventID_%prefix%){ return OleEventID_%prefix% }else{ OleEventID_%prefix% =OleEventCount OleEventPrefix_%OleEventCount% =prefix return OleEventCount++ } } GetOleEventCallback(id,ByRef evt){ global local prefix,cb prefix =OleEventPrefix_%id% if(prefix){ if(OleEventCallback_%prefix%%evt%){ return OleEventCallback_%prefix%%evt% } cb =RegisterCallback(prefix . evt) if(cb){ OleEventCallback_%prefix%%evt% =cb return cb } } } ConnectObject(obj,prefix,itf=0xFFFFFFFFFFFFFFFF){ global IID_IConnectionPointContainer if(itf==0xFFFFFFFFFFFFFFFF){ hr =find_default_source(obj,iid,pTypeInfo) }else{ hr =find_iid(obj,itf,iid,pTypeInfo) } if(hr!=0){ ErrorLevel =hr return 0 } pContainer =QueryInterface(obj,IID_IConnectionPointContainer) if(ErrorLevel!=0){ Release(pTypeInfo) return 0 } ;FindConnectionPoint hr =DllCall(M(pContainer,4),"UInt",pContainer, "UInt",iid, "UIntP",pConnectionPoint) Release(pContainer) if(hr!=0){ Release(pTypeInfo) return 0 } pIEV =EVENTSINK_Constructor() NumPut(iid,pIEV+8) ;Advise hr =DllCall(M(pConnectionPoint,5),"UInt",pConnectionPoint, "UInt",pIEV, "UIntP",dwCookie) if(hr!=0){ return 0 } AddRef(obj) evid =EntryOleEventPrefix(prefix) NumPut(evid,pIEV+12) NumPut(dwCookie,pIEV+16) NumPut(pConnectionPoint,pIEV+20) NumPut(pTypeInfo,pIEV+24) NumPut(obj,pIEV+28) } evArgc(ByRef para){ return NumGet(para+8) } evArgv(ByRef para,idx){ num =NumGet(para+8) if(idx num){ return fromVariant(NumGet(para+0)+(num-1-idx)*16) } } evReturn(ByRef res,value){ toVariant(value,res) } /* ********************************** ディスパッチオブジェクト作成 ********************************** */ DISPATCH_QueryInterface(ptr,iid,ppv){ global if(GuidIsEqual(iid,IID_IDispatch)||GuidIsEqual(iid,IID_IUnknown)){ NumPut(ptr,ppv+0) DllCall(M(ptr,1),"UInt",ptr) return 0 }else{ NumPut(0,ppv+0) return 0x80004002 } } DISPATCH_AddRef(ptr){ cRef =NumGet(ptr+4) cRef++ NumPut(cRef,ptr+4) return cRef } DISPATCH_Release(ptr){ cRef =NumGet(ptr+4) cRef-- NumPut(cRef,ptr+4) if(cRef==0){ Free(ptr) } return cRef } DISPATCH_GetTypeInfoCount(ptr,pct){ NumPut(0,pct+0) return 0 } DISPATCH_GetTypeInfo(ptr,info,lcid,pInfo){ return 0x8002000B;DISP_E_BADINDEX } DISPATCH_GetIDsOfNames(ptr,riid,pszNames,cNames,lcid,pDispID){ wc2mb_ref(NumGet(pszNames+0),name) hr =GetOleMethodCallback(NumGet(ptr+12),name,cb) NumPut(cb,pDispID+0) return hr } DISPATCH_Invoke(ptr,dispid,riid,lcid,wFlags,params,pvRes,exinf,argerr){ DllCall(dispid,"UInt",ptr, "UInt",params, "UInt",pvRes, "UInt",wFlags) return 0 } EntryOleMethodsPrefix(ByRef prefix,ByRef id){ global static OleMethodsCount=0 if(OleMethodsID_%prefix%){ id =OleMethodsID_%prefix% }else{ OleMethodsID_%prefix% =OleMethodsCount OleMethodsPrefix_%OleMethodsCount% =prefix id =OleMethodsCount++ } } GetOleMethodCallback(id,ByRef name,ByRef cb){ global local prefix cb =0 prefix =OleMethodsPrefix_%id% if(prefix){ if(OleMethodCallback_%prefix%%name%){ cb =OleMethodCallback_%prefix%%name% return 0 }else{ cb =RegisterCallback(prefix . name) if(cb){ OleMethodCallback_%prefix%%name% =cb return 0 }else{ return 0x80020006 } } } } CreateDispatchObject(prefix,exsize=0){ global IID_IDispatch static vtDispatch if(!vtDispatch){ vtDispatch =Malloc(28) NumPut(RegisterCallback("DISPATCH_QueryInterface"),vtDispatch+0) NumPut(RegisterCallback("DISPATCH_AddRef"),vtDispatch+4) NumPut(RegisterCallback("DISPATCH_Release"),vtDispatch+8) NumPut(RegisterCallback("DISPATCH_GetTypeInfoCount"),vtDispatch+12) NumPut(RegisterCallback("DISPATCH_GetTypeInfo"),vtDispatch+16) NumPut(RegisterCallback("DISPATCH_GetIDsOfNames"),vtDispatch+20) NumPut(RegisterCallback("DISPATCH_Invoke"),vtDispatch+24) } EntryOleMethodsPrefix(prefix,id) ptr =Malloc(12+exsize) NumPut(vtDispatch,ptr+0) NumPut(IID_IDispatch,ptr+8) NumPut(id,ptr+12) return ptr }
https://w.atwiki.jp/javadsge/pages/2716.html
!DOCTYPE html html head title TODO /title meta charset="UTF-8" link rel="stylesheet" href="material.min.css" link rel="stylesheet" href="https //storage.googleapis.com/code.getmdl.io/1.0.6/material.indigo-pink.min.css" script src="https //storage.googleapis.com/code.getmdl.io/1.0.6/material.min.js" /script link rel="stylesheet" href="https //fonts.googleapis.com/icon?family=Material+Icons" /head body div class="mdl-layout mdl-js-layout mdl-layout--fixed-header mdl-layout--fixed-tabs" header class="mdl-layout__header" div class="mdl-layout__header-row" !-- Title -- span class="mdl-layout-title" Title /span /div !-- Tabs -- div class="mdl-layout__tab-bar mdl-js-ripple-effect" a href="#fixed-tab-1" class="mdl-layout__tab is-active" Tab 1 /a a href="#fixed-tab-2" class="mdl-layout__tab" Tab 2 /a a href="#fixed-tab-3" class="mdl-layout__tab" Tab 3 /a /div /header div class="mdl-layout__drawer" span class="mdl-layout-title" Title /span /div main class="mdl-layout__content" section class="mdl-layout__tab-panel is-active" id="fixed-tab-1" div class="page-content" !-- Your content goes here -- /div /section section class="mdl-layout__tab-panel" id="fixed-tab-2" div class="page-content" !-- Your content goes here -- /div /section section class="mdl-layout__tab-panel" id="fixed-tab-3" div class="page-content" !-- Your content goes here -- /div /section /main /div /body /html
https://w.atwiki.jp/diablo3_2ch/pages/31.html
Barbarian Active Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillFury GeneratorBash Cleave Leap Attack Ground Stomp Frenzy War Cry Furious Charge Ancient Spear Fury SprenderThreatening Shout Hammer of the Ancients Battle Rage Weapon Throw Rend Seismic Slam Sprint Whirlwind SituationalIgnore Pain Revenge Over Power Earth Quake Call of the Ancients Wrath of the Berserker Active Skill Fury Generator Bash Unlocked at level 1 Generate 6 Fury per attack Brutally Smash an enemy for 145% weapon damage with a 20% chance to knock the enemy back. alabaster PulverizeCause a shockwave that inflicts 80% weapon damage to enemies in a 26 yard line behind the targeted enemy. Crimson OnslaughtAdd 7 reverberation that causes 18% weapon damage per strike. Golden UnleashedGenerate 7 additional Fury per attack. Indigo PunishEach attack grants a 10% damage boost for 5 seconds. This effect stacks up to 8 times. Obsidian ClobberGives each hit a 20% chance to stun the target for 3.5 seconds. Cleave Unlocked at level 4 Generate 4 Fury per attack Swing in a wide arc to deal 120% weapon damage to the targeted enemy and 60% weapon damage to any other enemies caught in the swing. Alabaster RuptureEnemies slain by this attack have a 100% chance to explode, causing 150% physical damage to all other enemies within 19 yards. Crimson Broad SweepIncreases damage to 260% weapon damage to the targeted enemy and 130% weapon damage to others in the arc. Golden Reaping SwingGenerate 1 Fury per enemy hit, up to 7 additional Fury total. Indigo Gathering StormDraw enemies in from 26 yards away before the strike lands. Obsidian Scattering BlastOn critical hits, knock enemies back 22 yards and inflict 175% weapon damage to enemies where they land. Enemies knock each other back up to 8 times. Leap Attack Unlocked at level 6 Generate 15 Fury Cooldown 10sec Leap into the air, dealing 40% weapon damage to all enemies within 8 yards of your destination. Only generates Fury if you hit an enemy. Alabaster Death from AboveLand with such force that enemies suffer a 100% chance to become stunned for 3 seconds. Crimson Call of ArreatShockwaves burst forth from the ground at the destination and knock enemies toward the Barbarian from 45.0 yards away. Golden Iron ImpactGain 700% additional armor for 4 seconds after landing. Indigo Toppling ImpactSend enemies hurtling 6 yards into other nearby enemies who suffer 80% weapon damage and are pushed back in a chain up to 2 times. Obsidian LaunchJump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 160% weapon damage. Ground Stomp Unlocked at level 8 Generate 15 Fury Cooldown 12sec Shake the ground to inflict 30% weapon damage to all enemies within 12 yards and stun them for 3 seconds. Only generates Fury if you hit an enemy. Alabaster Deafening Crash Enemies in the area are slowed for 10 - 12 seconds after they recover from being stunned. Crimson Trembling Stomp Increase damage to 102% weapon damage. Golden Foot of the Mountain Increase Fury gained to 43 Fury per stomp. Indigo Wrenching Smash Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands. Obsidian Avalanche Enemies are knocked back 15 yards and inflict 175% weapon damage where they land. Frenzy Unlocked at level 11 Generate 3 Fury per attack Swing for 80% weapon damage. Each swing increases attack speed of Frenzy by 15% for 4 seconds. This effect can stack up to 5 times for an total bonus of 75% attack speed. Alabaster Triumph Killing a creature with Frenzy heals you for 25% Life over 6 seconds. Crimson Maniac Each Frenzy effect also increases your damage by 24%. Golden Smite Adds a 35% chance to call down a bolt of lightning from above, stunning your target for 3 seconds. Indigo Sidearm Each strike has a 55% chance to throw a piercing axe at a nearby enemy that deals 100% weapon damage to all enemies in its path. Obsidian Relentless While under the effects of Frenzy you gain 22% increased movement speed. War Cry Unlocked at level 14 Generate 30 Fury Cooldown 30sec Unleash a rallying cry to increase the armor of you and all allies within 30 yards by 100% for 60 seconds. Alabaster Invigorate Increases maximum Life by 50% and regenerates 479 Life per second while affected by War Cry. Crimson Hardened Wrath Increases the armor bonus to 260%. Golden Charge! Increases the Fury generated to 51 when used. Indigo Veteran s Warning War Cry also grants 27% dodge bonus. Obsidian Impunity All of your resistances are increased by 80% while affected by War Cry. Furious Charge Unlocked at level 16 Generate 15 Fury Cooldown 10sec Rush forward knocking back enemies and inflicting 60% weapon damage to enemies at the destination and 30% damage to enemies along the path of the charge. Only generates Fury if you hit an enemy. Alabaster Merciless Assault Cooldown is reduced by 1 second for every target hit. This effect can reduce the cooldown by up to 8 seconds. Crimson Battering Ram Increase damage at the destination to 300% weapon damage. Golden Stamina Generate 8 Fury for each target hit while charging. Indigo Juggernaut Regain 5% of your maximum Life for each target hit by Furious Charge. Obsidian Bull Rush Any targets who are critically hit by Furious Charge will be stunned for 5.0 seconds. Ancient Spear Unlocked at level 22 Generate 15 Fury Cooldown 10sec Throw a spear up to 45 yards to pull an enemy back to you, slowing target s movement by 50% and dealing 55% weapon damage. Alabaster Rage Flip Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 143% weapon damage. Crimson Harpoon Pierce through up to 8 enemies in a straight line and drag them all back. Golden Skirmish Increases Fury gain to 38. Indigo Grappling Hooks Throw 8 spears. Each spear will pull back the enemy that it hits. Obsidian Siphon Gain Life equal to 700% of the damage inflicted. Fury Sprender Threatening Shout Unlocked at level 1 Cost 20 Fury Shout with great ferocity, reducing damage done by enemies withing 25 yards by 50% for 15 seconds. Alabaster Grim Harvest Enemies are severely demoralized. Each enemy has a 28% chance to flee for 2 - 9 seconds. Crimson Demoralize Affected enemies are also taunted to attack you for 9 seconds. Golden Stagger Affected enemies also have their attack speed reduced by 55%. Indigo Intimidate Affected enemies also have their movement speed reduced by 62%. Obsidian Terrify Enemies are badly shaken by the shout and have a 22% chance to drop additional treasure. Hammer of the Ancients Unlocked at level 2 Cost 20 Fury Call forth a massive hammer to smash enemies around the target for 180% weapon damage and increases critical hit change by 15%. Alabaster Thunderstrike Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a 65% chance to be stunned for 3 seconds. Crimson Smash Strike a smaller area for 396% weapon damage. Golden Birthright Critical hits have a 55% chance to cause enemies to drop treasure or health globes. Indigo Rolling Thunder Modifies the strike to create a shockwave that deals 172% weapon damage to all enemies in front of you. Obsidian The Devil s Anvil Create a tremor at the point of impact that slows the movement speed of enemies by 40% and deals an additional 117% weapon damage over 2 seconds. Battle Rage Unlocked at level 3 Cost 20 Fury Enter a rage which increases damage by 30% and critical hit change by 4% for 30 seconds. Alabaster Bloodshed While under the effects of Battle Rage, critical hits cause an explosion of blood dealing 55% weapon damage to all nearby enemies. Crimson Marauder s Rage Increase damage bonus to 100%. Golden Into the Fray Critical hits generate 7 additional Fury. Indigo Ferocity Critical hits increase the duration of the Battle Rage effect by 4.0 seconds. Obsidian Swords to Ploughshares Critical hits have a 20% chance to cause enemies to drop additional treasure or health globes. Weapon Throw Unlocked at level 7 Cost 20 Fury Hurl a throwing weapon at an enemy for 210% weapon damage and slowing the movement of the enemy by 70% for 4 seconds. Alabaster Stupefy Aim for the head, causing your target to be confused and attack other enemies for 9 seconds. Crimson Mighty Throw Increase thrown weapon damage to 462% weapon damage. Golden Dread Shot Expend all remaining Fury to throw a fallen foe which inflicts an additional 9% weapon damage for each point of Fury expended to all enemies within 22 yards of the target. Indigo Ricochet Angle the weapon to ricochet and hit up to 8 targets within 20 yards of each other. Obsidian Throwing Hammer Hurl a hammer with a 33% chance to stun the target for 3 seconds. Rend Unlocked at level 9 Cost 20 Fury Perform a vicious strike to all enemies within 9 yards, dealing 60% weapon damage every seconds for 3 seconds. Alabaster Bloodbath Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage. Crimson Lacerate Increases damage to 123% weapon damage every second for 3 seconds. Golden Blood Lust; Gain 40% of the damage done by Rend as Life. Indigo Ravage Increases the range to deal 96% weapon damage every second for 3 seconds to all enemies within 14 yards. Obsidian Mutilate Increase bleeding duration to 10 seconds. Seismic Slam Unlocked at level 19 Cost 30 Fury Slam the ground to cause a wave of destruction that deals 215% weapon damage and knockback to targets in a 45 yard arc. Alabaster Cracking Rift Focus the seismic shockwaves along a narrow path to inflict 441% weapon damage to targets along a 42 yard path. Crimson Shattered Ground Increase damage to 366% weapon damage and increases the knockback by 225%. Golden Strength from Earth Reduce Fury cost to 16 Fury. Indigo Rumble The ground continues to shudder after the initial strike, damaging enemies in the area for 160% weapon damage. Obsidian Stagger Adds a 100% chance of stunning enemies for 3 seconds. Sprint Unlocked at level 24 Cost 20 Fury Increase movement speed by 40% for 6 seconds. Alabaster Gangway Slams through enemies, knocking them back and inflicting 200% weapon damage. Crimson Marathon Increases the movement speed bonus to 110% for 20 seconds. Golden Forced March Increase the movement speed of allies within 30 yards by 40% for 6 seconds. Indigo Scramble Increase dodge chance by 22% while sprinting. Obsidian Run Like the Wind Tornadoes rage in the wake of the Sprint, each one inflicting 200% weapon damage. Whirlwind Unlocked at level 27 Cost 8 Fury per second Deliver multiple attacks to everything in your path for 44% weapon damage every 0.40 seconds. Alabaster Blood Funnel Critical strikes restore 7% of your maximum Life. Crimson Volcanic Eruption Turns Whirlwind into a torrent of magma that inflicts 84% weapon damage every 0.40 seconds. Golden Eye of the Storm Reduce the cost of Whirlwind to 4.5 Fury per second. Indigo Dust Devils Generate harsh tornadoes that inflict 90% weapon damage to enemies in their path. Obsidian Hurricane Increase the movement speed of Whirlwind by 85%. Situational Ignore Pain Unlocked at level 5 CD60秒 This skill reduces all damage taken and grants immunity to most debuffs.5秒間、全てのダメージを65%軽減する。 Alabaster Ignorance is Bliss While Ignore Pain is active, gain 40% of all damage dealt as Life. Ignore Painがアクティブ時に、受けたダメージの40%分のライフを回復する Crimson Contempt for Weakness Reflects 65% of ignored damage back at the enemy. 無効化したダメージの65%を反射し攻撃してきた敵へダメージを与える Golden Bravado Knocks back all enemies within 28 yards when triggered, and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies. 発動した時に28y以内に居る全ての敵をノックバックさせ、CDを25秒短縮させる。またノックバックした敵へ武器ダメージの50%分のダメージを与える Indigo Iron Hide Increases duration to 13 seconds. 持続時間が13秒になる Obsidian Mob Rule Extend the effect to nearby allies, reducing damage taken by 65% for 5.0 seconds. 近くに居る味方にも5秒間65%軽減の効果を及ぼすようになる Revenge Unlocked at level 12 Inflict 150% weapon damage to all enemies within 8 yards and gain 5.0% Life for each enemy hit. Revenge has a 10% change to become active for a short time each time you are hit by an attack. Alabaster Best Served Cold After using Revenge, your critical strike chance is increased by 27% for 10 seconds. Crimson Retribution Increase damage to 255% weapon damage. Golden Vengeance is Mine Gain 7 Fury each time Revenge is used and improve Life gained from each enemy hit to 12.0%. Indigo Provocation Increases the chance Revenge will become active for use to 31% each time you are hit by an attack. Obsidian Grudge Knocks enemies back 30 yards when Revenge is used. Over Power Unlocked at level 18 Press the advantage of a powerful attack to overwhelm the enemy for 150% weapon damage to all targets within 9 yards. Overpower becomes available whenever you make a critical hit against an enemy. Alabaster Crushing Advance Reflect 45% of incoming melee damage for 17 seconds after Overpower is activated. Crimson Killing Spree Whenever used, your chance to critical hit is increased by 22% for 6.0 seconds. Golden Momentum Overpower generates 7 Fury for every enemy hit. Indigo Storm of Steel Throw up to 9 axes at nearby enemies which inflict 240% weapon damage each. Obsidian Revel Heal 18% of your maximum Life whenever Overpower is used. Earth Quake Unlocked at level 21 75Fury Cooldown 120sec Shake the ground violently dealing 240% weapon damage followed by an additional 150% weapon damage per second for 8 seconds to all enemies within 15 yards. Alabaster Flying Boulder Project secondary tremors up to 12 yards ahead of you that inflict 260% weapon damage. Crimson Aftershocks Secondary tremors knock enemies back and inflict 260% weapon damage. Golden The Mountain s Call Reduce Fury cost to 40 Fury and the cooldown to 50 seconds. Indigo Giant s Stride Secondary tremors follow your movement and inflict 260% weapon damage. Obsidian Chilling Earth Creates an icy patch causing Earthquake s damage to turn cold and slow the movement of enemies by 62%. Call of the Ancients Unlocked at level 25 75Fury Cooldown 120sec Summon the ancient Barbarians Talic, Korlic, and Madawc to inflict 100% weapon damage with each attack as they join the battle for 15 seconds. • Talic wields a sword and shield and uses the Whirlwind skill. • Korlic wields a massive polearm and uses the Cleave skill. • Madawc dual-wields axes and uses the Weapon Throw skill. Alabaster Talic s Anger Talic gains the ability Leap Attack which deals 360% of your weapon damage to enemies in the area of the leap. Crimson Korlic s Might Korlic gains the ability Furious Charge which deals 280% of your weapon damage to all enemies in a line. Golden Duty to the Clan Increase duration to 85 seconds. Indigo The Council Rises The Ancients inflict 275% weapon damage with each attack and have 175% additional armor. Obsidian Madawc s Madness Madawc gains the ability Seismic Slam which deals 205% of your weapon damage to enemies in an arc. Wrath of the Berserker Unlocked at level 29 75Fury Cooldown 120sec Enter a berserker rage which raises several attributes for 15 seconds. • Critical Hit 10% • Attack Speed 45% • Dodge Chance 20% • Movement Speed 20% Alabaster Slaughter killing an enemy while Wrath of the Berserker is active causes them to explode dealing 450% weapon damage to all enemies within 15 yards. Crimson Insanity While active your damage is also increased by 75%. Golden Thrive on Chaos Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect. Indigo Arreat s Wail Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 550% weapon damage to them. Obsidian Mountainous Form Increase the bonus dodge chance granted to 60%.
https://w.atwiki.jp/fcplastico/pages/35.html
The 100 Greatest Games of All Times? - BigSoccer 100 REAL MADRID 0-2 AJAX AMSTERDAM 22 November 1995, Estadio Santiago Bernabeu, Madrid, Champions League, preliminary round Real coach Jorge Valdano after the game “Ajax is not only the team of the 1990s, they are approaching football utopia.” 99 BLACKPOOL 4-3 BOLTON WANDERERS 2 May 1953, Wembley stadium, London, F.A. Cup final The legendary “Matthews final”. 98 FRANCE 1-1 (5-4 pens) BRAZIL 21 June 1998, Estadio Jalisco, Guadalajara, World Cup quarterfinal The duel of the magic midfields. 97 PARIS ST. GERMAIN 4-1 REAL MADRID 18 March 1993, Parc des Princes, Paris, UEFA-Cup quarterfinal, second leg Paris had lost the first leg 1-3. Frenetically supported by 45,000, Paris led 3-0 until the very last minutewhen Ivan Zamorano scored Real’s supposedly saving goal. But injury time lasted six minutes, enough time for Kamboure to score PSG’s decisive fourth goal. 96 EMPOR ROSTOCK 1-3 VORWA"RTS BERLIN 19 June 1962, Ostseestadion, Rostock, East German Oberliga, matchday 33 The play-off game that decided the East German championship. Berlin’s forward Ju"rgen Noldner before the game predicted that he would score in the 15th and the 75th minute. He then managed to score in the 12th and the 72nd … 95 FC BARCELONA 3-2 FC VALENCIA 17 June 2001, Camp Nou, Barcelona, Primera Division, matchday 38 Rivaldo’s greatest game. 94 GERMANY 16 RUSSIA 0 1 July 1912, Rasunda Stadion, Stockholm, Olympic Football Legend has it that the Czar refused to pay the players’ travel expenses. 93 SPAIN 9-0 AUSTRIA 27 March 1999, Estadio Mestalla, Valencia, European Championship qualifier Spain was under pressure after having lost to Cyprus previously. Then came this game against 1998 World Cup participant Austria. 92 WEST HAM UNITED 0-5 HAKOAH VIENNA 3 September 1923, Upton Park, London, friendly Hakoah became the first continental club side to beat an English side on their own turf. And they did it in style, similar to the Magic Magyars 30 years later. After the game, Walther Bensemann, chief editor of Germany’s “kicker” magazine stated that “the supremacy of English football is beat.” 91 WEST GERMANY 3-2 HOLLAND 14 June 1980, Stadio San Paolo, Naples, European Championship preliminary round Klaus Allofs scored all three West German goals, 20-year-old Bernd Schuster impressed as central midfielder. One of Germany’s best ever performances in a Euro game, being up 3-0 with well-versed attacking football before the Dutch scored two late consolidation goals. 90 KARLSRUHE SC 3 BORUSSIA DORTMUND 3 27 November 1993, Wildparkstadion, Karlsruhe, Bundesliga, matchday 18 After 19 minutes, Dortmund was up 3-0. Then came the best 15 minutes in the history of Russian dribble wizard Sergey Kiryakov, scoring three goals between the 30th and the 45th minute. Probably disgruntled because he failed to score a fourth goal in the second half, Kiryakov crowned his greatest game with a sent-off 15 minutes before time. 89 AUSTRALIA 31-0 AMERICAN SAMOA 11 April 2001, International Sports stadium, Coffs Harbour, World Cup qualifier Archie Thompson set a new record for goals scored in an international game 13. 88 FRANCE 2-1 a.e.t. PORTUGAL 28 June 2000, Stade Roi Baudoin, Brussels, European Championship, semi final Picked because of the tumultuous brawl near the end of the game after referee Benko" gave a penalty for France in extra-time, which were only interrupted by Zidane’s Golden Goal. 87 DENMARK 5-0 YUGOSLAVIA 16 June 1984, Stade de Gerland, Lyon, European Championship, Preliminary round Denmark’s coach Sepp Piontek’s order before the game “Play offensively”. They did just that, which So"ren Lerby as conductor in midfield and Michael Laudrup and Preben Elkjaer-Larsen in attack. Piontek after the game “That we would be that strong I would not have hoped for in my dreams.” 86 INTERNAZIONALE 3-2 AC MILAN 11 December 2005, Stadio Giuseppe Meazza, Milan, Serie A, Matchday 15 Adriano scored Inter’s winner in the 92nd minute with a massive shot, ending one of the best games between these city rivals in recent years. 85 FORTUNA DU"SSELDORF 6-5 BAYERN MUNICH 7 June 1975, Rheinstadion, Du"sseldorf, Bundesliga, matchday 33 Gerd Mu"ller scored three goals between the 38th and 42nd minute, giving Bayern a half-time lead of 4-2 … 84 ARGENTINA 1-1 (6-5 pens) ENGLAND 30 June 1998, Stade Geoffrey-Guichard, St. Etienne, World Cup second round One of the best World Cup games of the 1990s. 83 HAMBURG SV 4-4 JUVENTUS 13 September 2000, Volksparkstadion, Hamburg, Champions League, preliminary round HSV were trailing 1-3 in their newly modernized arena eight minutes before the final whistle. But then the hosts scored three goals, one of them a penalty by goalkeeper Jo"rg Butt, but then Inzaghi scored his third goal seconds before time, securing Juve a point. A Hamburg newspaper wrote the next day “A football game changes the city.” 82 BORUSSIA MO"NCHENGLADBACH 2-8 BAYER LEVERKUSEN 30 October 1998, Bo"kelberg Stadion, Mo"nchengladbach, Bundesliga, matchday 10 Well. 81 BAYER UERDINGEN 2-1 BAYERN MUNICH 26 May 1985, Olympiastadion, Berlin, German Cup final Underdog Uerdingen beat big favorites Bayern in the German Cup final. 80 BAYERN MUNICH 1-1 a.e.t. ATLETICO MADRID 15 May 1974, Heysel stadium, Brussels, European Cup final, first game Bayern’s unlikely hero was center back Hans-Georg ‘Katsche’ Schwarzenbeck who scored the last-second equalizer in the 120th minute with a long range effort. Bayern won the replay two days later 4-0. Schwarzenbeck’s goal was arguably the most important in the history of the club. 80 BAYERN MUNICH 1-1 a.e.t. ATLETICO MADRID 15 May 1974, Heysel stadium, Brussels, European Cup final, first game Bayern’s unlikely hero was center back Hans-Georg ‘Katsche’ Schwarzenbeck who scored the last-second equalizer in the 120th minute with a long range effort. Bayern won the replay two days later 4-0. Schwarzenbeck’s goal was arguably the most important in the history of the club. 79 BAYER LEVERKUSEN 1-2 VfB STUTTGART 16 May 1992, Ulrich-Haberland Stadion, Leverkusen, Bundesliga, matchday 38 The game that decided the Bundesliga championship that year. 78 ENGLAND 1-1 (6-7 pens) GERMANY 25 June 1996, Wembley stadium, London, European Championship semi final Simply one of the best and most exciting games of the 1990s. 77 YUGOSLAVIA 2-4 WEST GERMANY 17 June 1976, Crvena Zvezda, Belgrade, European Championship semi final The Yugoslavs were already up 2-0 against the reigning World Champs but then the Germans started one of their most brilliant comebacks. Debutant Dieter Mu"ller was subbed in seven minutes before the end of regular time and then scored the equalizer 20 seconds later. He went on to score two further goals in extra-time. 76 MEIDERICHER SV 4-3 1. FC KAISERSLAUTERN 18 May 1966, Wedaustadion, Duisburg, German Cup semi final I’m sure this was a pretty good and entertaining game, but among the 100 greatest ever games? Probably not. 75 SPAIN 2-1 SOVIET UNION 21 June 1964, Estadio Santiago Bernabeu, Madrid, European Cup of Nations final The 124,000 that came to watch this game celebrated as if they knew that this would remain Spain’s only international triumph … 74 JUVENTUS 2-2 ROMA 6 May 2001, Stadio delle Alpi, Turin, Serie A, matchday 29 Juve desperately needed a win to keep their chances of winning the scudetto alive. First it all went according to plan with Zidane and del Piero assuring a 2-0 lead, but then Nakata scored for Roma and soon afterwards, in the 90th minute, Montella equalized. Roma were champions. 73 DYNAMO DRESDEN 3-2 LOKOMOTIVE LEIPZIG 28 May 1977, Stadion der Weltjugend, Berlin, East German Cup final Apparently an awesome game. First time I heard about it. 72 ARMINIA BIELEFELD 3-2 TSV 1860 MUNICH 9 May 1981, Alm, Bielefeld, Bundesliga matchday 30 The game that saved Bielefeld from relegation that season. They were down 1-2 at home two minutes before time against direct relegation rivals 1860 Munich, but then scored twice turning the stadium into a madhouse. 71 ROMANIA 3-1 COLOMBIA 19 June 1994, Rose Bowl, Pasadena, World Cup group stage Hagi scored his wonderful goal in this game and finally proved to the world why people were calling him ‘Carpatian Maradona’ back home. 70 FC ST. PAULI 4-3 (a.e.t.) HERTHA BSC 21 December 2005, Millerntor, Hamburg, German Cup, round of last 16 Fairytale games like this show us why we love football. When Pauli scored the lead for the first time in the 109th minute, the old Millerntor stadium trembled so much that the tv cameras almost fell off the roof. 69 VASCO DA GAMA 1-2 SANTOS FC 19 November 1969, Estadio Journalista Mario Filho (a.k.a. Maracana), Rio de Janeiro, Taca de Prata This was the game in which Pele scored his 1,000th goal. Additionally to the historic importance, this was also a pretty good game. 68 ATLETICO MADRID 6-6 ATHLETIC BILBAO 29 January 1950, Estadio del Metropolitano, Madrid, Primera Division, matchday 18 Before Alfredo di Ste fano wrote history for Real Madrid, Moroccan Ben Barek wrote history as the first ‘modern’ playmaker. Barek assisted all six of Atletico’s goals in this classic encounter. 67 NIGERIA 3-2 ARGENTINA 3 August 1996, Sanford stadium, Athens (Georgia), Olympic final The 1996 Olympic tournament is often overlooked, but it was the first major trophy won by an African side. Already the semi final between the “Super Eagles” and Brazil was a hell of a game (4-3). 66 VfB EPPINGEN 2-1 HAMBURG SV 26 October 1974, Kraichgaustadion, Eppingen, German Cup, second round Amateur side beats professional side. Still one of the biggest upsets in German Cup history. 65 BAYERN MUNICH 3-3 VfB STUTTGART 15 November 1988, Olympiastadion, Munich, Bundesliga, matchday 14 Stuttgart was up 3-1 two minutes before time, but Bayern managed to score twice in the last 120 seconds. Neat game. 64 AS MONACO 8-3 DEPORTIVO LA CORUNA 5 November 2003, Stade de Louis II, Monaco, Champions League, preliminary round Deportivo president Augusto Lendoiro only twice attended games of his club in Europe the first time it was a 1-5 debacle at Arsenal, the second this game. Dado Prso scored four goals and it took FC Porto to stop Monaco with Rothen and Giuly in the CL final. 63 HANNOVER 96 5-1 1. FC KAISERSLAUTERN 23 May 1954, Volksparkstadion, Hamburg, German Championship final Only a month before the World Cup final, almost half of the German national team that would beat the Magic Magyars in Bern suffered a historic defeat when they lost 1-5 to unfancied Hannover in the final of the German championship. The Hamburg spectators abused German national team manager Sepp Herberger’s name during the second half, as he was loyal to the five Kaiserslautern players that had so utterly disappointed in this important game (the Walter brothers, Eckel, Liebrich and Kohlmeyer)… 62 VfL BOCHUM 5-6 BAYERN MUNICH 18 September 1976, Ruhrstadion, Bochum, Bundesliga, matchday 6 Lowly-ranked Bochum were up 3-0 at half-time and 4-0 shortly after the break against the reigning European champios Bayern Munich. Then came one of the most stunning comebacks ever, as Bayern scored five goals within 20 minutes, turning the score around. Bochum managed to equalize once more but in the last minute of the game Uli Hoeness scored the decisive 6th goal for Bayern. A more detailed review of that game can be found here. 61 AC MILAN 3-4 FC SAARBRU"CKEN 1 November 1955, Stadio San Siro, Milan, European Cup, first round, first leg Still one of the most sensational results in European Cup history. Saabru"cken from tiny Saarland (then still independent from Germany) with their non-professional players beat the might mighty AC Milan (Schiaffino, Nordahl etc.) at their own ground. More about that game can be read here. 60 BRAZIL 1-1 (4-2 pens) HOLLAND 7 July 1998, Stade Velodrome, Marseille, World Cup semi final Sometimes there are games that did deserve two winners. 120 minutes on the highest level, the crucial factor proved to be Taffarel’s great performance in the Brazil goal and the Dutchmen’s fear of the penalty kick. 59 YUGOSLAVIA 3-4 SPAIN 21 June 2000, Jan-Breydel-Stadion, Bruges, European Championship, group stage A fine win for Spain, who were down 2-3 in the 90th minute but then scored twice in unjury time (which lasted five minutes), equalizing in the 91th minute with the help of a penalty and then scoring the 4-3 in the 95th minute (Alfonso). 58 HAMBURG SV 1-1 BAYERN MUNICH 19 May 2001, AOL-Arena, Hamburg, Bundesliga, matchday 34 You can read what this game was about here. 57 STAHL THALE 4-0 TURBINE ERFURT 3 September 1950, Walter-Ulbricht-Stadion, Berlin, East German Cup final Stahl Thale was a small village club who lone participation in the final was already a sensation. That they went on to beat first division side Erfurt by that result was of course a mega sensation. 56 REAL MADRID 0-3 FC BARCELONA 19 November 2005, Estadio Bernabeu, Madrid, Primera Division, matchday 12 Barca’s triumph in the lion’s den. Not so long ago. 55 DENMARK 2-2 (5-4 pens) HOLLAND 22 June 1992, Nya Ullevi, Gothenburg, European Championship semi final Euro 1992’s most dramatic game with the unfancied Danes eliminating a very good Dutch side. 54 NAPOLI 2-3 MILAN 1 May 1988, Stadio Sao Paolo, Naples, Serie A, matchday 28 One of the most important domestic games in European football history. The great Milan side that would dominate Europe in the following years based its international glory on the Scudetto they won in the last minute after having trailed ruling champs Napoli for most of the season. This game three days before the end of the season was the turning point. Maradona scored with a wonderful free-kick from 15 yards. Milan would have to wait four years before winning the Scudetto again. 53 EINTRACHT FRANKFURT 6-3 SSV REUTLINGEN 25 May 2003, Waldstadion, Frankfurt, Bundesliga II, matchday 34 Last day of the season in the second division. Frankfurt was topping the league one point in front of local rivals Mainz 05. After 60 minutes it all seemed over for Frankfurt as Mainz was up 4-0 in Brunswick, while Eintracht had just conceded the 3-3 equalizer against Reutlingen. But then Frankfurt managed to score three times, sealing promotion in the last minute. 52 BAYERN MUNICH 5-1 FC SCHALKE 04 28 June 1972, Olympiastadion, Munich, Bundesliga, matchday 34 Bayern’s first ever game in the Olympic stadium. 80,000 travelled to see league leaders Bayern take on second-placed Schalke, one point was separating both sides. You can read detailed account of this game here. 51 WEST GERMANY 2-1 HOLLAND 7 July 1974, Olympiastadion, Munich, World Cup final The legendary 1974 World Cup final 50 1. FC KAISERSLAUTERN 3-1 FC BARCELONA 6 November 1991, Fritz-Walter-Stadion, Kaiserslautern, Champions League, second round, second leg This was a brilliant but bitter game by Kaiserslautern. They had lost the first leg 0-2 but were up 3-0 20 seconds before time, at the verge of eliminating huge favorites Barcelona after a really brilliant performance. But then Jose Bakero scored virtually in the last second. Barca later went on to win the Cup. 49 FRANCE 5-0 BELGIUM 16 June 1984, Stade de la Beaujoire, Nantes, European Championship, group stage “Who is going to stop these Frenchmen?” was the headline of German football magazine Kicker the day after this magnificent game by Euro 84 hosts France and their brilliant captain Michel Platini. The congenial midfield duo Platini/Giresse scored four of the five goals. Platini after the game “We are stronger than in 82.” They sure were. 48 VfL WOLFSBURG 5-4 MAINZ 05 11 June 1997, Stadion am Elsterweg, Wolfsburg, Bundesliga II, matchday 34 Another second division promotion thriller, this time a battle between two direct competitors. 47 PORTUGAL 5-3 NORTH KOREA 23 July 1966, Goodison Park, Liverpool, World Cup quarterfinal They don’t make games like this anymore. Watch the goals here. 46 ENGLAND 3-2 CAMEROON 1 July 1990, Stadio San Paolo, Naples, World Cup quarterfinal Classic World Cup encounter between established European force and aspiring newcomer from Africa. 45 ARSENAL 1-2 MANCHESTER UNITED 14 April 1999, Villa Park, Birmingham, F.A. Cup semi final Apparently a great game. 44 REAL MADRID 0-5 FC BARCELONA 17 February 1974, Estadio Bernabeu, Primera Divison, matchday 22 One of the most memorable games in the history of Spanish league football. This “magic Sunday” is still well-remembered in the club annals of Barcelona and claimed to symbolize the breakdown of Franco’s absolutistic dictatorship. 43 BAYERN MUNICH 4-2 FC NUREMBERG 1 May 1982, Waldstadion, Frankfurt, German Cup final Bayern were trailing Bavarian rivals Nuremberg 0-2 at half-time but then staged a great comeback to win 4-2. The picture of bloody Dieter Hoeness at the start of this thread is taken from this game. 42 KARLSRUHE SC 7-0 FC VALENCIA 2 November 1993, Wildparkstadionm Karlsruhe, UEFA-Cup, second round, second leg Excuse me, but this was really an awesome game. 41 IVORY COAST 0-0 (11-10 pens) GHANA 6 January 1992, Stade de L’Amitie , Dakar, African Cup, final The mad penalty shoot-out alone makes this a worthy entry. 40 BORUSSIA MO"NCHENGLADBACH 12-0 BORUSSIA DORTMUND 29 April 1978, Rheinstadion, Du"sseldorf, Bundesliga, matchday 34 39 WEST GERMANY 2-1 HOLLAND 25 June 1990, Stadio Giuseppe Meazza, Milano, World Cup, round of last 16 …or was it Inter vs. AC? When the two arch rivals stepped on the pitch that evening, the duel for many players and spectators had an ever more serious dimension. Brehme, Klinsmann and Mattha"us plying their trade for Internazionale at that time while Gullit, Rijkaard and van Basten kicked for the local rival Milan. Inter won 2-1 in one of the best yet most controversial games in World Cup history. 38 DORTMUND 11-1 BIELEFELD 6 November 1982, Westfalenstadion, Dortmund, Bundesliga, matchday 12 At half-time the score was still 1-1 … 37 LIVERPOOL FC 0-2 ARSENAL FC 26 May 1989, Anfield Road, Liverpool, First Division, matchday 32 The game had been postponed to the end of the season, due to the Hillsborough catastrophe in Sheffield, when 96 Liverpool fans died. Thus it came to a real showdown, Arsenal had to win at least 2-0 at Anfield to win their first title since 1971. Arsenal were up 1-0 seconds before the end of the game, then Michael Thomas scored the all-deciding second in the 92nd minute and Liverpool were toppled. “They kept their powder dry until it really mattered” said the BBC commentary. For Liverpool it was a nightmare. They had lost the championship and -- what hurt far more -- 96 supporters. 36 ARGENTINA 2-1 ENGLAND 22 June 1986, Azteca, Ciudad de Mexico, World Cup, quarterfinal It’s often a fine line between genius and madness. People had Diego Maradona down as a football criminal after he scored with his hand, but six minutes later he proved that he was more than a mere criminal. He was an ingenious criminal. 35 CELTIC 2-1 INTERNAZIONALE 25 May 1967, Estadio Nacional, Lisbon, European Cup final Celtic Simpson - Craig, W.McNeil, J.Clark, Gemmell -- Murdoch, Auld -- Johnstone, Wallace, Chalmers, Lennox Inter Sarti -- Burgnich, Guarneri, Picchi, Facchetti -- Bedin, A.Mazzola, Bicicli -- Domenghini, Cappellini, Corso Outside of Scotland, this European Cup final seems to be quite underrated. Not that it was such a high class game (well, it was), but because eleven low-brow home boys (only outside left Lennox was not born in Glasgow) overpowered a seemingly unbeatable opponent. Inter was at that time the best side in Europe. But blokes like Billy McNeil, Jimmy Johnstone or Tommy Gemmell refuted every cliche about Scottish football by wrestling Inter down with astoundingly civil means. Unforgettable the statement of one Celtic hero “They all looked like filmstars while some of our players had already gaps in their dentures.” And thus the spectators in Lisbon witnessed a collectively sacrificial game by the Celtic XI. Celtic became the first British winners of the European Cup that day. Until now, no other Scottish side has managed to equal the feat of the “Lisbon Lions”. Some color footage 34 VfB STUTTGART 4-4 WERDER BREMEN 28 March 2004, Gottlieb-Daimler-Stadion, Stuttgart, Bundesliga, matchday 26 VfB Hildebrand -- Lahm, Zivkovic, Bordon, Gerber (82 Szabics) -- Meira, Soldo, A.Hleb, Meissner (52 Yakin) - Kuranyi, Streller Werder Reinke -- Stalteri, Ismael, Krstajic, C.Schulz -- Lisztes, F.Baumann, Micoud, Ernst -- Ailton, Klasnic You can find a detailed report here. 33 HOLLAND 2-1 SOVIET UNION 26 June 1988, Olympiastadion, Munich, European Championship final Holland van Breukelen - van Aerle, R.Koeman, Rijkaard, van Tiggelen -- Vanenburg, Wouters, E.Koeman, Muhren -- Gullit, van Basten Soviet Union Dasaev -- Alejnikov, Chidyatullin, Litovchenko, Demianenko -- Zavarov, Gostmanov (69 Baltacha), Rats, Mikhailichenko -- Belanov, Protassov (71 Passulko) Holland in 1988, although less talented and flamboyant than in 1974, both times coached by Rinus Michels, won its first and so far only major trophy. Michels had returned to the place of his bitterest humiliation and at the end celebrated his greatest triumph. The great highlight of this final is of course van Basten’s spectacular volley, arguably the finest goal ever scored in a major international final. 32 VfB STUTTGART 4-3 a.e.t. FORTUNA DU"SSELDORF 16 November 1958, Auestadion, Kassel, German Cup final VfB Sawitzki -- Eisele, Seibold -- Hartl, R.Hoffmann, Weise -- Waldner, Schlienz, Geiger, Blessing, Praxl Fortuna Klose -- Vigna, Juskowiak -- K.Hoffmann, Ja"ger, Mauritz -- Steffen,Wolfframm, Jansen, Derwall, Wo"ske Neat game, apparently. 31 ENGLAND 2-3 a.e.t. WEST GERMANY 14 June 1970, Estadio Guanajuato, Leon, World Cup, quarterfinal England Bonetti -- Newton, Labone, Moore, Cooper -- Ball, R.Charlton, Hurst, Mullery -- F.Lee, Peters West Germany Maier -- Vogts, Schnellinger, Fichtel, Ho"ttges (46 Schulz) -- Seeler, Beckenbauer, Overath -- Libuda (56 Grabowski), G.Mu"ller, Lo"hr Germany wanted to gain revenge for Wembley 66 and that’s exactly what they got here. 30 WERDER BREMEN 5-3 RSC ANDERLECHT 8 December 1993, Weserstadion, Bremen, Champions League, group stage Werder Reck -- Bratseth -- Beiersdorfer, Borowka -- Basler (87 Wiedener), Votava, Herzog (46 Wolter), Eilts, Bode -- Hobsch, Rufer RSC de Wilde -- Emmers, Rutjes, Albert, Crasson -- Zetterberg (83 Kooiman), Walem, Boffin, Versavel -- Haagdoren, Bosman (70 Nilis) The Belgians were leading 3-0 at half-time. They were still leading 3-0 after one hour. Then Rufer scored Bremen’s first goal 25 minutes from time. It looked like a mere consolation goal, nothing more… 29 BRAZIL 1-2 URUGUAY 16 June 1950, Estadio Jornalista Mario Filho (Maracana), Rio de Janeiro, World Cup final game Brazil Barbosa -- Augusto, Juvenal -- Bauer, Danilo, Bigode -- Friaca, Zizinho, Ademir, Jair, Chico Uruguay Maspoli -- M.Gonzales, Tejera -- Gambetta, Varela, Andrade II -- Ghiggia, Perez, Miguez, Schiaffino, Vidal Brazil’s national tragedy. No commentary needed, I think. 28 EINTRACHT FRANKFURT 5-3 KICKERS OFFENBACH 28 May 1959, Olympiastadion, Berlin, German championship final Frankfurt Loy -- Eigenbrodt, Ho"fer -- Stinka, Lutz, Weilba"cher -- Kress, Sztani, Feigenspan, Lindner, Pfaff Offenbach Zimmermann -- Waldmann, Schultheiss -- Keim, Lichtl, Wade -- Kraus, Nuber, Gast, Kaufhold, Preisendo"rfer One of the most deep-rooted rivalries in German club football had its climax when both teams met in the 1959 championship final game in Berlin. For these two clubs, it couldn’t get better than that. It was the ultimate contest for them to determine who was the top dog. After a marvellous game, Eintracht had decided the outcome in their favour but their road to glory was not over yet. A year later they would impress all of Europe and it took a legendary Real Madrid side to stop them from winning the biggest prize of all. 27 BAYERN MUNICH 3-4 HAMBURG SV 24 April 1982, Olympiastadion, Munich, Bundesliga, matchday 29 Bayern Junghans -- Beierlorzer, Weiner, Augenthaler, Horsmann -- Dremmler, Breitner, Du"rnberger, Kraus -- D.Hoeness, K.H.Rummenigge Hamburg Stein -- Kaltz, Hieronymus, D.Jakobs, Groh -- Hartwig, von Heesen, Magath, Wehmeyer -- Hrubesch, Bastrup This was Hamburg’s finest game ever in domestic league history, they were already down 1-3 in Munich to reigning champs Bayern but than managed an inspired comeback in the last 20 minutes that ultimately decided the championship race in Hamburg’s favor. More on that game here. 26 EVERTON FC 4-4 LIVERPOOL FC 20 February 1991, Goodison Park, Liverpool, F.A. Cup, fifth round Everton Southall -- Atteveld, Hinchcliffe, Ratcliffe, Watson -- Keown, Nevin, McDonald, Sharpe -- Newell, Ebrell Liverpool Grobbelaar -- Burrows, Hysen, Nicol, Molby -- Ablett, Beardsley, Staunton, Barnes -- Rush, Venison “The mother of all Merseyside derbies” according to 4-4-2. Four times Liverpool was in the lead, four times Everton managed to equalize. A rollercoaster for the fans. Radio commentator Jimmy Armfield remembers “I was looking around at the Evertonians around me and felt like I was at a funeral, then only few minutes later I felt like I was in a madhouse as Everton had again equalized.” Everton won the second game 1-0. 25 EINTRACHT FRANKFURT 5-1 FC KAISERSLAUTERN 29 May 1999, Waldstadion, Frankfurt, Bundesliga, matchday 34 Frankfurt Nikolov -- Janssen (86 Westerthaler) -- Bindewald, Kutschera, Zampach -- B.Schneider, Schur, Sobotzik, R.Weber -- Yang, Fjo"rtoft K’Lautern Reinke -- Ramzy -- Koch, Schjo"nberg -- Buck, Ratinho, Sforza, Riedl, M.Wagner -- Ro"sler, Marschall This game is only the tip of the iceberg of the Bundesliga’s most thrilling ever relegation finish. Here’s the complete story and time table how things developed during those 90 minutes in various stadia. 24 SWEDEN 2-5 BRAZIL 29 June 1958, Rasunda-Stadium, Stockholm, Sweden, World Cup final Sweden Svensson -- Bergmark, Axbom -- Bo"rjesson, Gustavsson, Parling -- Hamrin, Gren, Simonsson, Liedholm, Skoglund Brazil Gilmar -- D.Santos, Orlando, Bellini, N.Santos -- Zito, Didi -- Garrincha, Vava, Pele , Zagalo The game that founded the Brazilian hegemony in world football and the game that made 17-year old Pele the star of international football. Brazil also ignited a tactical revolution by introducing the 4-2-4 system at the world stage. 23 FC BARCELONA 4-3 (a.e.t.) FORTUNA DU"SSELDORF 16 May 1979, St. Jakobs-Park, Basel, Cup Winners’ Cup final Barca Artola -- Zuviria, Costas (66 Martinez), Migueli, Albaladejo (57 de la Cruz) -- Neeskens, Asensi, Sanchez, Rexach -- Krankl, Carrasco Fortuna Daniel -- Baltes, Zewe, Zimmermann (84 Lund), Ko"hnen -- Schmitz, Bommer, Brei (25 Weikl), Th.Allofs, K.Allofs One of the best ever European Cup finals. 22 REAL MADRID 3-3 MANCHESTER UNITED 15 May 1968, Santiagio Bernabeu, Madrid, European Cup semi final, second leg Real Betancourt -- Zocco, Gonzales, Zunzunegui, Sanchis -- Pirri, Grosso, Velazquez, Perez -- Amancio, Gento United Stepney -- Dunne, Crerand, Foulkes, Brennan -- Stiles, R.Charlton, Sadler -- Best, Kidd, Aston United had won the first leg 1-0 but was trailing 1-3 at half-time in the second leg. The team’s iron will to help Matt Busby finally win the European Cup was the foundation for Manchester’s fairytale comeback in the second half. Bill Foulkes scored his only ever goal in international competition in the second half. 21 CHELSEA FC 4-2 FC BARCELONA 8 March 2005, Stamford Bridge, London, Champions League, round of last 16, second leg Chelsea Cech -- Ferreria (51 Johnson), Carvalho, Terry, Gallas -- Makelele, J.Cole, Lampard, Duff (85 Huth) -- Kezman, Gudjohnsen (79 Tiago) Barca Valdes -- Belletti (84 Giuly), Puyol, Oleguer, van Bronckhorst (46 Sylvinho) -- Xavi, Gerard, Deco, Iniesta (86 Maxi Lopez) -- Ronaldinho, Eto’o You all remember that game. 20 BORUSSIA MO"NCHENGLADBACH 2-1 a.e.t. FC COLOGNE 23 July 1973, Rheinstadion, Du"sseldorf, German Cup final Borussia Kleff -- Vogts, Sieloff, Bonhof, Michallik -- Wimmer, Danner, Kulik (91 Netzer) -- H.Jensen, Rupp (117 Stielike), Heynckes Cologne Welz -- Glowacz (71 Gebauer), Cullmann, Weber, Hein -- Simmet, Flohe, Overath (71 Konopka), H.Neumann - Kapellmann, Lo"hr This is the greatest Cup final in German football history, a game packed with plenty of opportunities and action, fast-paced, technical and dramatic, as Gu"nter Netzer, the great star of German football in those years, was benched by his coach Hennes Weisweiler because Netzer had announced his departure from Mo"nchengladbach to join Real Madrid just a few days earlier. At half-time Weisweiler told Netzer that he’d play in the second half, but Netzer refused. The score was still 1-1 after 90 minutes when Netzer decided that it was now time for him to enter the pitch for extra-time, he informed his coach coolly by saying nothing else than “now I’m playing”. Two minutes after subbing himself into the game, Netzer scored the game-winning goal with a left-footed strike that is still the stuff of legend in Germany. You can watch the first 6 minutes of that extra-time in this youtube video http //www.youtube.com/watch?v=SuxcFq_e6fg 19 SUNDERLAND FC 1-0 LEEDS UNITED 5 May 1973, Wembley stadium, London, F.A. Cup final SFC Montgomery -- Malone, Horswill, Watson, Guthrie -- Kerr, Pitt, Hughes, Porterfield -- Halom, Tueart Leeds Harvey -- Reaney, Hunter, Cherry, Madeley -- Bremner, Giles -- Lorimer, Clarke, M.Jones, E.Gray (75 Yorath) Second division side Sunderland were one of the biggest ever outsiders in any F.A. Cup final. Hardly has there ever been a more overwhelming favourite than Leeds in that game. Sunderland’s keeper Jimmy Montgomery pulled off one of the most amazing double saves in the history of the sport. You can check that here 18 BORUSSIA MO"NCHENGLADBACH 5-4 (a.e.t.) WERDER BREMEN 1 May 1984, Bo"kelberg Stadion, Mo"nchengladbach, German Cup semi final Gladbach Sude -- Ringels, Bruns, Hannes, Frontzeck -- Herlovsen, Mattha"us, Rahn, W.Scha"fer (82 Borowka) -- Mill, Lienen (82 Criens) Werder Burdenski -- Schaaf, Fichtel, Siegmann, Otten -- Gruber (17 Kamp, 77 Ordenewitz), Sidka, Mo"hlmann, N.Meier -- Reinders, Neubarth One amazing semi final. The sequence of goals went like this 1-0 40th, 1-1 42nd, 2-1 44th, 3-1 76th, 3-2 77th, 3-3 80th, 3-4 82nd, 4-4 90th, 5-4 107th. The other semi final in the 1983-84 German Cup is also featured in this countdown, it was even more amazing. 17 ENGLAND 4-2 (a.e.t.) WEST GERMANY 30 July 1966, Wembley stadium, London, World Cup final Eng Banks -- Cohen, J.Charlton, R.Moore, Wilson -- Stiles, R.Charlton, Peters, Ball -- Hurst, Hunt Ger Tilkowski -- Ho"ttges, Schulz, Weber, Schnellinger -- Haller, Beckenbauer, Overath -- Held, Seeler, Emmerich Simply one of the most legendary games in all of football history. 16 WEST GERMANY 3-3 (a.e.t., 5-4 pens.) FRANCE 8 July 1982, Estadio Sanchez Pizjuan, Sevilla, World Cup semi final Ger Schumacher -- Kaltz, Stielike, K.H.Fo"rster, Briegel (96 Rummenigge) -- Dremmler, B.Fo"rster, Breitner, Magath (73 Hrubesch) -- Fischer, Littbarski France Ettori -- Amoros, Tresor, Janvion, Bossis -- Giresse, Tigana, Platini, Genghini (51 Battiston, 61 Lopez) -- Rocheteau, Six One fat, massive World Cup semi final. This game really had it all. Will we ever see games like this in our lifetime again? http //www.youtube.com/watch?v=cax70ChDBWU 15 CHARLTON ATHLETIC 7-6 HUDDERSFIELD TOWN 6 21 December 1957, The Valley, Charlton, F.A. Cup third round Charlton Duff -- Edwards, Townsend -- Hewie, Ufton, Kiernan -- Lucas, Ryan, Leary, Summers Town Kennon -- Conwell, Wilson -- K.Taylor, Connor, McGarry -- Ledger, Howard, Bain, Massie, Simpson The game everyone has been waiting for ..... more details here. 14 1. FC KAISERSLAUTERN 7-4 BAYERN MUNICH 20 October 1973, Betzenberg Stadion, Kaiserslautern, Bundesliga, matchday 12 K’Lautern Elting -- Huber, Diehl, Schwager, Fuchs -- Bitz, Toppmo"ller, Laumen -- Pirrung, Sandberg, Ackermann Bayern Maier -- Hansen, Beckenbauer, Schwarzenbeck, Du"rnberger -- Roth, Zobel. U.Hoeness -- W.Hoffman, G.Mu"ller, Gersdorff All details can be found here. 13 ENGLAND 3-6 HUNGARY 25 November 1953, Wembley stadium, London, friendly Eng Merrick -- Ramsey, Eckersley -- Wright, H.Johnston, Dickinson -- Matthews, E.Taylor, Mortensen, Sewell, Robb Hungary Grosics (78 Geller) -- Buzansky, Lantos -- Bozsik, Lorant, Zakarias -- Budai, Kocsis, Hidegkuti, Puskas, Czibor The game that shook the football world! More details 12 HOLLAND 2-3 CZECH REPUBLIC 19 June 2004, Aveiro Municipal, Aveiro, European Championship, group stage Holland van der Sar -- Bouma, Heitinga, Stam, van Bronckhorst -- van der Meyde (77 Reiziger), Seedorf (85 van der Vaart), Davids, Cocu -- van Nistelrooy, Robbem (58 Bosvelt) Czechs Cech -- Jankulovski, Ujfalusi, Jiranek, Grygera (25 Smicer) -- Poborsky, Galasek (62 Heinz), Rosicky, Nedved -- Koller (75 Rozenahl), Baros The stunning 2004 Euro game. 11 ENGLAND 1-3 WEST GERMANY 29 April 1972, Wembley stadium, London, European Championship quarterfinal, first leg Eng Banks -- Madeley, R.Moore, Hunter, Hughes -- Bell, Ball, Hurst (57 Marsh), Peters -- Chivers, F.Lee Ger Maier -- Ho"ttges, Beckenbauer, Schwarzenbeck, Breitner -- Wimmer, Netzer, U.Hoeness -- Grabowski, G.Mu"ller, Held Up until this game, Germany had never been able to beat England at Wembley. It didn’t look like they could pull it off this time, as Germany’s most important players, those from Bayern Munich, were going through a crisis, having lost 1-5 at Cologne, 0-3 at Duisburg and 0-2 at Rangers in the weeks before this game. Then quite a number of important players of other clubs were missing due to injury, like Berti Vogts, Jupp Heynckes and Karl-Heinz Schnellinger. Thus overall there were very little hopes in Germany regarding this tie with England. One can imagine the joy and bliss felt throughout Germany while watching Germany unexpectedly take England apart in their own sacred Wembley stadium. 10 MANCHESTER UNITED 2-1 BAYERN MUNICH 26 May 1999, Nou Camp, Barcelona, Champions League final United Schmeichel -- G.Neville, Johnson, Stam, Irwin -- Beckham, Butt, Scholes, Blomquist (67 Sheringham), Giggs -- Yorke, A.Cole (81 Solskjaer) Bayern Kahn -- Mattha"us (80 Fink) -- Babbel, Linke, Kuffour -- Basler (89 Salihamidzic), Effenberg, Jeremies, Tarnat -- Jancker, Zickler (71 Scholl) Gregoriak is offline 9 ITALY 3-2 BRAZIL 5 July 1982, Estadio Sarria, Barcelona, World Cup second round Ita Zoff -- Gentile, Scirea, Collovati (34 Bergomi), Cabrini -- Tardelli (75 Marini), Antognoni, Oriali, Conti -- Graziani, Rossi Bra Valdir Peres -- Leandro, Oscar, Luizinho, Junior -- Cerezo, Socrates, Falcao, Zico -- Serginho (69 Paulo Isidoro), Eder High quality game, big hero Paolo Rossi, fallen superstars of Brazil. 8 REAL MADRID 7-3 EINTRACHT FRANKFURT 18 May 1960, Hampden Park, Glasgow, European Cup final Real Dominguez -- Marquitos, Pachin -- Vidal, Santamaria, Zarrago -- Canario, del Sol, di Ste fano, Puskas, Gento Eintracht Loy -- Lutz, Hofer -- Weilba"cher, Eigenbrodt, Stinka -- Kress, Lindner, Stein, Pfaff, Meier 134,000 spectators watched in awe how Real Madrid took apart a talented Eintracht side that had beaten Rangers 12-4 on aggregate in the semi final. The greatest European Cup final of all? The compilers of this countdown don’t think so… 7 LIVERPOOL FC 5-4 (a.e.t.) DEPORTIVO ALAVES 16 May 2001, Westfalenstadion, Dortmund, UEFA Cup final LFC Westerveld -- Babbel, Henchoz (56 Smicer), Hyypia", Carragher -- Gerrard, Hamann, McAllister, Murphy -- Heskey (65 Fowler), Owen (79 Berger) Alaves Herrera -- Contra, Eggen (23 Ivan Alonso), Karmona, Geli -- Tomic, Desio, Tellez, Astudilo (46 Magno Mocelin) -- Cruyff, Javi Moreno (65 Pablo) Remarkable score, considering that Liverpool had a very good defense that year, hardly ever conceding more than two goals. LFC were up 2-0 pretty fast and then possibly underestimated the Spaniards. They managed the equalizer in the 89th minute (4-4) and then even scored a goal in extra-time, which would have decided the game, but it was not given due to off-side. Then Alaves collected two sent-offs and Liverpool scored the golden 5-4 goal. In fact, it was Alaves that scored Liverpool’s goal. A heart-breaking own-goal! 6 WEST GERMANY 3-2 HUNGARY 4 July 1954, Wankdorf-Stadion, Bern, World Cup final Ger Turek -- Posipal, Kohlmeyer -- Eckel, Liebrich, Mai -- Rahn, Morlock, O.Walter, F.Walter, Scha"fer Hun Grosics -- Lantos, Buzansky -- Bozsik, Lorant, Zakarias -- Czibor, Kocsis, Hidegkuti, Puskas, M.Toth The most legendary game in German football history and one of the biggest upsets in World Cup history. 5 BORUSSIA MO"NCHENGLADBACH 7-1 INTERNAZIONALE 20 October 1971, Bo"kelberg, Mo"nchengladbach, European Cup second round, first leg B.M.G. Kleff -- Vogts, L.Mu"ller, Sieloff, Bleidick -- Bonhof, Netzer (83 Wittkamp), Kulik -- Wimmer, Heynckes, Le Fevre Inter Vieri (46 Bordon) -- Oriali, Giubertoni, Burgnich, Facchetti -- Fabbian, Bedin, A.Mazzola, Corso -- Boninsegna (28 Ghio), Jair A game not counted by UEFA due to a can thrown at Boninsegna by a Gladbach fan. If it had counted, it would have gone down as one of the greatest examples of offensive football crushing defensive football. Arguably the greatest performance by a German club side in a European game. The brilliant Gu"nter Netzer at the peak of his powers in command of a magnificently brilliant Mo"nchengladbach side. What a great game a European Cup final between Cruyff’s Ajax Amsterdam and Netzer’s Mo"nchengladbach could have been, but instead the catenaccio masters of Internazionale made it to the 1972 European Cup final where they were without a chance against Ajax. Mo"nchengladbach would have been a far more worthy opponent for Ajax and I’m pretty sure the two sides could have produced one of the finest spectacles of offensive football in the history of the sport. Too bad they never met. 4 FC SCHALKE 6-6 (a.e.t.) BAYERN MUNICH 2 May 1984, Parkstadion, Gelsenkirchen, German Cup semi final S.04 Junghans -- Kruse, Dietz, M.Jakobs, Schipper -- Opitz (106 Berge), Dierssen, Thon, Abramczik (73 Clute-Simon) -- Stichler, K.Ta"uber Bayern Pfaff -- Beierlorzer, Augenthaler, Grobe (109 Kraus), Pflu"gler -- Du"rnberger (77 D.Hoeness), Lerby, Mathy, Nachtweih -- K.H.Rummenigge, M.Rummenigge FC Schalke 04 was a second division side at the time of this legendary game. This game made young Olaf Thon an overnight sensation. This boy had just celebrated his 18th birthday the night before and would be the big star of this game, scoring not one, not two, but three goals against the overwhelming favorites from Munich. Just check the goal sequence to see what a brilliant match this was to be at 0-1 K.H.Rummenigge 3 0-2 Mathy 12 1-2 Kruse 13 2-2 Thon 19 2-3 M.Rummenigge 20 3-3 Thon 61 4-3 Stichler 72 4-4 M.Rummenigge 80 4-5 D.Hoeness 112 5-5 Dietz 115 5-6 D.Hoeness 118 6-6 Thon 120 What an utterly amazing game this was in front of 70,000 boiling spectators (it is available on tape for anyone interested). The tie had to be repeated, this time in Munich, Bayern won 3-2. 3 ITALY 4-3 (a.e.t.) WEST GERMANY 17 June 1970, Estadio Azteca, Mexico City, World Cup semi final Ita Albertosi -- Burgnich, Cera, Rosato (91 Poletti), Bertini, Facchetti -- Domenghini, de Sisti, A.Mazzola (46 Rivera) -- Boninsegna, Riva Ger Maier -- Vogts, Schnellinger, Schulz, Patzke (66 Held) -- Seeler, Beckenbauer, Overath -- Grabowski, G.Mu"ller, Lo"hr (52 Libuda) I assume most everyone checking out this thread has seen this game anyway, so no need for me write anything. 2 LIVERPOOL FC 3-3 (a.e.t.) AC MILAN 25 May 2005, Atatu"rk Stadium, Istanbul, Champions League Final LFC Dudek -- Finnan (46 Hamann), Traore, Hyypia", Carragher -- Riise, Gerrard, Luis Garcia, Xabi Alonso -- Kewell (23 Smicer), Baros (85 Cisse ) Milan Dida -- Cafu , Stam, Nesta, Maldini -- Seedorf (85 Serginho), Gattuso (112 Rui Costa), Pirlo, Kaka -- Shevchenko, Crespo (85 Tomasson) Still fresh in everyone’s memory I guess? 1 BAYER UERDINGEN 7-3 DYNAMO DRESDEN 19 March 1986, Grotenburg Kampfbahn, Krefeld, Cup Winners Cup quarterfinal, second leg Uerd. Vollack - Herget - Da"mgen, W Funkel - Buttgereit, Bommer, Feilzer, F Funkel, Raschid (52 Klinger) - Gudmundsson (72 Loontiens), Scha"fer Dynamo Jakubowski (46 Ramme) - Do"rner - Trautmann, Doschner - Minge, Ha"fner, Stubner, M Sammer (28 Gu"tschow), Pilz - Kirsten, Lippmann So here it is, the number one game of all time, according to "11 Freunde". Bayer Uerdingen won the German Cup in a 1985 upset against Bayern Munich. Here they were facing East German Cup winners Dynamo Dresden. Uerdingen had lost the first leg 0-2 at Dresden. At half-time of the second leg, Dynamo was up 3-1, or 5-1 on aggregate. Uerdingen now only needed to score five goals in the second 45 minutes to advance to the semi final. There were no signs early in the second half that such a miracle was about to happen. After one hour, the aggr. score was still 1-5. But then Bayer Uerdingen exploded. What followed were the greatest 30 minutes of all time? Maybe! 0-1 Minge 1 1-1 W Funkel 13 1-2 Lippmann 36 1-3 Bommer 41 own goal 2-3 W Funkel 58 penalty 3-3 Minge 62 own goal 4-3 Scha"fer 66 5-3 Klinger 78 6-3 W Funkel 81 penalty 7-3 Scha"fer 86
https://w.atwiki.jp/comodopf/pages/27.html
RC1 公式フォーラムより転載。 on November 07, 2007, 03 10 16 PM »Hi Guys,I would like to announce the availability of COMODO Firewall Pro 3.0.11.246 RC1.What's New ?------------------ This release is mostly about the fixes for the small bugs reported by our beta testers.- Some stability issues are resolvedKnown Issues------------------- In some PC configurations, Defense+ may report partial functionality error- DoS detection is not active yet- Predefined rulesets(Firewall and Defense+) are not final yetFor 32 Bit Operating Systems(XP or later)http //download.comodo.com/cfp/download/setups/rc/CFP_Setup_3.0.11.246_XP_Vista_x32_RC1.exeFor 64 Bit Operating Systems(except IA64)http //download.comodo.com/cfp/download/setups/rc/CFP_Setup_3.0.11.246_XP_Vista_x64_RC1.exeThank you,EgemenRead Below * If you want to submit a feedback Post in CFP 3.0.11.246 RC1 General Feedback/Impressions (Not for Bug Reports) (link) * If you have some issues/difficulties using V3 Post in CFP 3.0.11.246 RC1- Questions about how it works (link) * If you want to submit a 32bit bugreport please post in CFP 3.0.11.246 RC1 32 Bit Bugreports (link) * If you want to submit a 64bit bugreport please post in CFP 3.0.11.246 RC1 64 Bit Bugreports (link) http //forums.comodo.com/comodo_firewall/comodo_firewall_3_windows_vista_and_x64_compatibility_current_release_date-t6927.0.html
https://w.atwiki.jp/diablo3_2ch/pages/39.html
Wizard Active Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillSignatureMagic Missile Shock Pulse Spectral Blade Electrocute OffensiveWave of Force Arcane Orb Energy Twister Disintegrate Explosive Blast Hydra Ray of Frost Arcane Torrent Meteor Blizzard UtilityFrost Nova Ice Armor Magic Weapon Diamond Skin Storm Armor Mirror Image Slow Time Teleport Energy Armor Familiar Archon コメント 数値は全てLv60、ランクルーン7のものです。和訳部の添削お待ちしています。 Active Skill Signature Magic Missile Unlocked at level 1 Cost 0 Arcane Power Launch a missile of magic energy causing 40 - 61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 魔法エネルギーのミサイルを放ち、40 - 61の神秘ダメージを与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster SeekerMissiles track the nearest target and damage is increased to 72 - 110 Arcane damage.ミサイルは付近の敵を追跡し、ダメージが72 - 110神秘ダメージに増加する。 Crimson Charged BlastDamage increased to 88 - 135 Arcane damage.ダメージが88 - 135神秘ダメージへ増加する。 Golden AttunementWhenever Magic Missile hits a target you gain 14 Arcane Power.ミサイルが敵に当たると14 Arcane Powerを回復する。 Indigo ForkFires 8 missiles that do 20 - 31 damage each.8発のミサイルを放ち、それぞれ20 - 31ダメージを与える。 Obsidian Penetrating BlastMissiles have a 100% chance to pierce through their target and hit additional targets.ミサイルが100%の確率で貫通するようになり、後ろの敵にも当たるようになる。 Shock Pulse Unlocked at level 3 Cost 0 Arcane Power Release a pulse of 3 unpredictable charges of electricity that deal 36 - 72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 予測不能な電気パルスを 3発放つ。当たった敵に36 - 72雷ダメージを与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Explosive BoltsSlain enemies have a 100% chance to explode dealing 124 - 252 Lightning damage to every enemy within 10 yards.敵を殺すと100%の確率で爆発し、周囲10ヤード内の全ての敵へ124 - 252雷ダメージを与える。 Crimson Fire BoltsCasts out bolts of fire to deal 73 - 148 Fire damage per bolt.火の矢を放ち、それぞれ73 - 148火ダメージを与える。 Golden Lightning AffinityEvery target hit by a pulse restores 7 Arcane Power.敵に当たる毎に7 Arcane Powerを回復する。 Indigo Lightning OrbTurn the bolts into a floating orb of static lightning that drifts directly forward, zapping up to 5 nearby enemies for 18 - 35 Lightning damage.前方へ漂う静電気の球を放つ。付近の敵5体を攻撃し、18 - 35雷ダメージを与える。 Obsidian Piercing OrbMerge the bolts in a a single giant orb that oscillates forward dealing 36 - 72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.矢を一つの巨大な振動する球に集めて放つ。100%の確率で敵を貫通し、36 - 72雷ダメージを与える。 Spectral Blade Unlocked at level 5 Cost 0 Arcane Power Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 霊剣を召喚し、あなたの移動線上全ての敵に 3回攻撃させる。それぞれ武器ダメージの35%を与える。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Healing BladesWhenever the blades do critical damage, you are healed 100% of the damage caused.霊剣がクリティカルを出すと、ダメージの100%のライフを回復する。 Crimson Deep CutsEnemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.敵が霊剣を攻撃すると、武器ダメージの45%を3秒間で与える。 Golden Siphoning BladeEvery enemy hit grants 7 Arcane Power.敵の攻撃が当たる度に7 Arcane Powerを回復する。 Indigo Thrown BladeExtends the blades out to reach everything within 20 yards dealing 72% weapon damage.霊剣の射程が20ヤードに伸び、武器ダメージの72%を与える。 Obsidian Impactful BladesHits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.45%の確率でノックバックさせ、移動速度を2秒間60%低下させる。 Electrocute Unlocked at level 6 Cost 0 Arcane Power Lightning arcs from your fingertips towards an enemy dealing 1 - 59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level. 指先から電気の弧を放つ。1 - 59雷ダメージを与える。電撃は連鎖可能で、2体まで連鎖する。連鎖する毎にダメージは30%ずつ減っていく。 これはSignatureスペルである。SignatureスペルはレベルUP毎に1ずつコストが下がっていく。 Alabaster Forked LightningCritical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1 - 82 Lightning damage to any targets hit.このスキルでクリティカルを出すと、爆発してランダムな方向へ5発の電撃を放つ。敵に当たると1 - 82の雷ダメージを与える。 Crimson Ball LightningCreates a streak of lightning that pierces targets, hitting all enemies in its path for 1 - 70 Lightning damage.敵を貫通する稲妻を作り出す。線上の敵全てにヒットし、1 - 70雷ダメージを与える。 Golden Surge of PowerGain 7 Arcane Power for every target hit by Electrocute.Electrocuteがヒットすると7 Arcane Powerを回復する。 Indigo Chain LightningIncreases the maximum number of jumps to 10 enemies.最大10体の敵に連鎖するようになる。 Obsidian Arc LightningBlast a cone of lightning that causes 1 - 65 Lightning damage to all affected targets.電撃の円錐を爆発させ、範囲内の敵全てに1 - 65雷ダメージを与える。 Offensive Wave of Force Unlocked at level 4 Cost 25 Arcane Power Cooldown 15 seconds Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92 - 107 physical damage to them. エネルギーの波を爆発させ、投射物を弾き返し、付近の敵をノックバックさせる。又、92 - 107物理ダメージを与え、移動速度を50%低下させる。 Alabaster Impactful WaveIncreases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.ノックバック距離が増加し、5.0間スタンさせる。 Crimson Forceful WaveIncreases damage to 203 - 234 physical damage but reduces knockback.ダメージが203 - 234物理ダメージに増加するが、ノックバック距離は短くなる。 Golden Force AffinityReduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.コストを11 Arcane Power、クールダウンを8秒へ低減する。 Indigo Exploding WaveEnemies hit have a 100% chance to cause a smaller Wave of Force that does 46 - 53 physical damage and knocks back enemies caught in its wake.敵の攻撃が当たると100%の確率で小さな衝撃波が発生し、46 - 53物理ダメージを与え、ノックバックさせる。 Obsidian Teleporting WaveEnemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.衝撃波に当たった敵が70%の確率で付近へランダムにテレポートする。 Arcane Orb Unlocked at level 8 Cost 35 Arcane Power Hurl an orb of pure energy that explodes when it hits, dealing 135 - 185 Arcane damage to all enemies within 10 yards. エネルギー球を投げつけ、当たると爆発し10ヤード内の敵全てに135 - 185神秘ダメージを与える。 Alabaster Celestial OrbThe orb will pierce through targets, damaging any enemy it passes through dealing 154 - 211 Arcane damage.球が貫通するようになり、移動線上の敵へ154 - 211神秘ダメージを与える。 Crimson ObliterationIncrease the potency of the explosion to deal 297 - 406 Arcane damage.爆発力を強化し297 - 406神秘ダメージを与える。 Golden Tap the SourceReduce casting cost to 21 Arcane Power.コストを21 Arcane Powerに低減。 Indigo Arcane NovaModify the orb to deal 135 - 185 Arcane damage to all enemies within 16 yards.球を改良し、16ヤード内の敵全てに135 - 185神秘ダメージを与える。 Obsidian Arcane OrbitCreate 4 Arcane Orb(s) that orbit you, exploding for 162 - 222 Arcane damage when enemies get close.4つの球を作り、自身の周りを巡らせる。敵が近づくと爆発し、162 - 222神秘ダメージを与える。 Energy Twister Unlocked at level 11 Cost 35 Arcane Power Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it. エネルギーの旋風を放ち、捕まった敵に27/秒の神秘ダメージを与える。 Alabaster Wicked WindTwister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.旋風が移動しなくなるが、捕まった敵に38/秒の神秘ダメージを与える。 Crimson Gale ForceIncrease damage to 60 Arcane damage per second.ダメージを60/秒の神秘ダメージへ増加。 Golden Mistral BreezeReduce casting cost to 14 Arcane Power.コストを14 Arcane Powerに低減。 Indigo Raging StormWhen two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.二つの旋風が重なると合体して竜巻となり、範囲が拡大し、32/秒の神秘ダメージを与える Obsidian Trail of DestructionCasting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 11 - 18 damage per Wind Charge. Signature spells are Magic Missile, Shock Pulse, Spectral Blade, ElectrocuteEnergy Twisterを唱えると、Wind Chargeを得る。Wind Chargeは5個まで貯めることが出来、Signatureスペルを唱えると全てのWind Chargeを巨大なEnergy Twisterとして解き放つ。Wind Charge一つ毎にダメージが11 - 18増加する。Signatureスペルとは、Magic Missile, Shock Pulse, Spectral Blade, Electrocuteである。 Disintegrate Unlocked at level 12 Cost 20 Arcane Power per second Thrust a beam of pure energy forward dealing 85 - 107 Arcane damage per second and disintegrating enemies it kills. エネルギービームを発射し、85 - 107神秘ダメージ/秒を与え、敵が死ぬと分解する。(?) Alabaster VolatilityEnemies killed by the beam have a 35% chance to explode causing 153 - 177 Arcane damage to all enemies within 8 yards.敵がビームで死ぬと35%の確率で爆発し、8ヤード内全ての敵に153 - 177神秘ダメージを与える。 Crimson IntensifyDamage increases slowly over time to inflict a maximum of 188 - 234 Arcane damage per second.徐々にダメージが増加していき、最大188 - 234神秘ダメージ/秒まで上がる。 Golden Chaos NexusWhen casting the beam you become charged with energy that spits out at nearby enemies doing 68 - 85 Arcane damage.ビームを放った時に付近の敵へエネルギーを撒き散らし、68 - 85神秘ダメージを与える。 Indigo ConvergenceIncrease the width of the beam allowing it to hit more enemies for 111 - 139 Arcane damage per second.ビームの幅を広げ、より多くの敵へ111 - 139神秘ダメージを与える。 Obsidian EntropyThe beam fractures into a short ranged cone causing 114 - 153 Arcane damage per second.ビームが射程の短い円錐になり、114 - 153神秘ダメージ/秒を与える。 Explosive Blast Unlocked at level 14 Cost 45 Arcane Power Cooldown 1 second Gather an infusion of energy around you that explodes after 2 seconds, causing 99 - 135 physical damage to any nearby enemies. 周囲のエネルギーを寄り集め、2秒後に爆発させる。付近の敵へ99 - 135物理ダメージを与える。 Alabaster Chain Reaction8 consecutive explosions cascade off you that each cause 50 - 67 physical damage.8回連鎖的に爆発し、それぞれ50 - 67物理ダメージを与える。 Crimson Short FuseAn energy explosion fires immediately for 169 - 229 physical damage.即座に爆発し、169 - 229物理ダメージを与える。 Golden UnleashedReduces the casting cost to 24 Arcane Power.コストを24 Arcane Powerに低減。 Indigo ObliterateIncrease the explosion radius to 18 yards for 169 - 229 physical damage.爆発範囲を18ヤードに拡大し、169 - 229物理ダメージを与える。 Obsidian Time BombThe blast detonates from the point it was originally cast after 2 seconds for 204 - 277 physical damage.唱えてから 2秒後に、唱えた地点で爆発し204 - 277物理ダメージを与える。 Hydra Unlocked at level 19 Cost 60 Arcane Power Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18 - 22 Fire damage per attack. ヒドラを9秒間召喚する、付近の敵を攻撃し、18 - 22火ダメージを与える。 Alabaster Arcane HydraSummon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22 - 26 Arcane damage to enemies near the explosion.アーケインヒドラを召喚する。神秘の球を吐き、当たると爆発する。爆発付近にいた敵に22 - 26神秘ダメージ。 Crimson Frost HydraSummon Frost Hydras that breathe a short range cone of frost causing 30 - 35 Cold damage to all enemies in the cone.フロストヒドラを召喚する。射程の短い氷の錐を吐き、円錐の中の敵全てに30 - 35氷ダメージを与える。 Golden Brimstone SerpentSummon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38 - 45 Fire damage per second to enemies caught in the burning ground.炎の壁を吐く巨大なヒドラを召喚する。壁付近の敵は 38 - 45火ダメージ/秒を受ける。 Indigo Lightning HydraSummon Lightning Hydras that shock enemies for 41 - 48 Lightning damage.ライトニングヒドラを召喚する。41 - 48雷ダメージを与える。 Obsidan Venom HydraSummon Poison Breathing Hydras that leave a pool of acid causing 15 - 18 Poison damage per second to enemies who remain in the pool.ポイズンヒドラを召喚する。酸の池を出し、中にいる敵は15 - 18毒ダメージ/秒を受ける。 Ray of Frost Unlocked at level 21 Cost 29 Arcane Power per second Project a beam of frozen ice that blasts 142 - 167 Cold damage per second to the first enemy it hits, slowing the target s movement by 40% and attack speed by 30% for 5 seconds. 冷凍ビームを出し、当たった最初の敵へ142 - 167氷ダメージ/秒を与える。5秒間、移動速度を40%、攻撃速度を 30%低下させる。| Alabaster Black IceEnemies who die leave a patch of ice on the ground that causes 199 - 234 Cold damage per second to enemies moving through it.死んだ敵は地面を凍らせ、その上を通った敵に 199 - 234氷ダメージ/秒を与える。 Crimson Snow BlastDamage increases slowly over 1.5 seconds to inflict a maximum of 369 - 434 Cold damage per second.最大369 - 434氷ダメージ/秒まで1.5秒掛けて緩やかに上昇する。 Golden Cold BloodReduce casting cost to 3 Arcane Power per second.コストを3 Arcane Power/秒に低減。 Indigo Sleet StormCreate a swirling storm of sleet dealing 99 - 107 Cold damage per second to all enemies caught within it.渦巻くみぞれの嵐を作り出す。捕らわれた敵は99 - 107氷ダメージ/秒を受ける。 Obsidan NumbIncrease enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114 - 134 Cold damage per second.スローを8.5秒間50%にするが、ダメージは114 - 134氷ダメージ/秒へ低下する。 Arcane Torrent Unlocked at level 23 Cost 20 Arcane Power per second Hurl a barrage of arcane projectiles that deal 107 - 181 Arcane damage per second to all enemies near the impact location. 神秘弾の弾幕を投げつけ、着弾点付近全ての敵に107 - 181神秘ダメージ/秒を与える。 Alabaster Death BlossomUnleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199 - 249 Arcane damage.制御不能の奔流を解き放つ。方向は定められないが、ダメージは199 - 249神秘ダメージに増加する。 Crimson DisruptionTargets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.Arcane Torrentに当たった敵は6秒間混乱し、神秘ダメージによる攻撃で120%の追加ダメージを受ける。 Golden Power StoneEvery missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.弾が当たる毎に8%の確率でPower Stoneを落す。拾うとArcane Powerを回復する。 Indigo CascadeEnemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50 - 99 Arcane damage.Arcane Torrentで殺された敵は95%の確率で新しい弾を付近の敵へ放ち、50 - 99神秘ダメージを与える。 Obsidan Arcane MinesInstead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114 - 142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.弾幕の代わりに神秘地雷を設置する。設置後1秒で起動する。敵が踏むと爆発し、114 - 142神秘ダメージを与える。爆発に巻き込まれた敵は移動速度が 3秒間30%低下する。 Meteor Unlocked at level 24 Cost 60 Arcane Power Summon an immense meteor that plummets from the sky causing 213 - 291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28 - 43 Fire damage over 3 seconds. 超巨大隕石を召喚し、激突させる。衝突圏内の全ての敵に213 - 291火ダメージを与え、落下点の溶岩に触れたものに3秒間で28 - 43火ダメージを与える。 Alabaster LiquifyIf the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.最初の衝突でクリティカルが出た場合、溶岩が18秒残る。(?) Crimson Molten ImpactIncrease the damage of the meteor impact to 469 - 641 Fire damage and the molten fire will do an additional 63 - 94 Fire damage over 3 seconds.衝突時に469 - 641火ダメージ、溶岩ダメージを 3秒間で63 - 94火ダメージへ増加。 Golden Star PactReduce casting cost to 39 Arcane Power.コストを39 Arcane Powerに低減。 Indigo Meteor ShowerUnleash a volley of 14 smaller meteors that strike for 139 - 189 Fire damage.小さな14個の隕石の弾幕を解き放つ。それぞれ139 - 189火ダメージを与える。 Obsidan CometTransforms the meteor to ice that deals 298 - 408 Cold damage on impact and freezes the ground, causing 40 - 60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.隕石を氷の彗星へと変える。衝突時に298 - 408氷ダメージを与え、地面を凍らせ、3秒間で 40 - 60 氷ダメージを与える。範囲内の敵の移動速度を60%低下させる。 Blizzard Unlocked at level 26 Cost 45 Arcane Power Call down shards of ice to pelt an area dealing 57 - 78 Cold damage per second for 3 seconds. 氷片を範囲内に叩き付け、57 - 78氷ダメージ/秒を 3秒間与える。 Alabaster Frozen SolidEnemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.嵐に巻き込まれた敵は52%の確率で3秒間凍る。Blizzardによるクリティカル率を80%上げる。 Crimson Unrelenting StormIncrease the duration of the Blizzard to 10 seconds.効果時間を10秒に延長。 Golden SnowboundReduce the casting cost to 24 Arcane Power.コストを24 Arcane Powerに低減。 Indigo Stark WinterIncrease the size of the Blizzard to cover 22 yards, and deal 136 - 188 Cold damage per second.範囲を22ヤードに拡大し、 136 - 188氷ダメージを与える。 Obsidan Grasping ChillAfter the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enters it.Blizzardが終わった後、地面に薄もやを 6.0秒間残す。入った敵はスローを受ける。 Utility Frost Nova Unlocked at level 1 Cooldown 12 seconds An explosion of ice freezes nearby enemies for 4 seconds and causes 28 - 50 Cold damage. 氷の爆発を起こし、付近の敵を4秒間凍らせ、28 - 50氷ダメージを与える。 Alabaster Deep FreezeIf Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.Frost Novaが5体以上に当たった時、12秒間クリティカル率が45%上昇する。 Crimson Bone ChillEnemies take 110% more damage while frozen or chilled by Frost Nova.敵がFrost Novaで凍ったり冷却されている場合、110%の追加ダメージを受ける。 Golden Cold SnapReduce cooldown to 5 seconds.クールダウンを5秒に短縮。 Indigo ShatterA frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34 - 60 Cold damage.凍った敵を殺した時、70%の確率で小さなFrost Novaを発し、34 - 60氷ダメージを与える。 Obsidan Frozen MistThe Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.Frost Novaが敵を凍らせる事はなくなるが、代わりに霜の霧を8秒間残し、中の敵へ32氷ダメージ/秒を与える。 Ice Armor Unlocked at level 2 Cost 25 Arcane Power Surround yourself in a barrier of ice that increases armor by 50%, and causes 7 - 9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. 氷の障壁で自らを覆い、アーマーを 50%増加させる。近接攻撃を受けると7 - 9氷ダメージを返し2秒間冷却状態にする。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Ice ReflectAttacks have a 55% chance to create a Frost Nova on the attacker dealing 78 - 85 Cold damage.攻撃されると55%の確率で攻撃者にFrost Novaが発生し78 - 85氷ダメージを与える。 Crimson Jagged IceAttackers take 30 - 38 Cold damage and are chilled for 5.5 seconds.攻撃者は 30 - 38氷ダメージを受け、5.5秒間冷却効果を受ける。 Golden CrystallizeWhenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.近接攻撃を受けると、10秒間アーマーに85%の追加ボーナスを得る。この効果は 3回までスタックできる。 Indigo Chilling AuraLower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.周囲の気温を下げる。付近の敵は冷却され、3.0秒間移動速度と攻撃速度が低下する。 Obsidan Frozen StormA whirling storm of ice builds around you that deals 57 - 71 Cold damage per second for 16 seconds after casting Ice Armor.渦巻く氷の嵐を自身の周囲に発生させる。Ice Armorを唱えてから16秒間続き、57 - 71氷ダメージ/秒を与える。 Magic Weapon Unlocked at level 7 Cost 8 Arcane Power Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds. 武器を魔法エネルギーで強化し、物理ダメージを20%増加させる。近接武器にのみ発動できる。60秒間効果が続く。 Alabaster Blood MagicMelee hits recover 45% of damage caused as Life.近接攻撃を当てるとダメージの45%のライフを回復する。 Crimson IgniteMelee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.近接攻撃で敵を焼き、3秒間で武器ダメージの70%を与える。 Golden ConduitMelee hits restore 10% Arcane Power.近接攻撃を当てるとダメージの10% のArcane Powerを回復する。 Indigo ElectrifyMelee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.近接攻撃をすると電撃を発生し付近の8体の敵へ武器ダメージの 18%を雷ダメージとして与える。 Obsidan Force WeaponIncreases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.物理ダメージボーナスを34%に増加し、45%の確率でノックバックさせる。 Diamond Skin Unlocked at level 9 Cooldown 25 seconds Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks. 5秒間、皮膚をダイアモンドへ変化させ、2661ダメージを吸収する。 Alabaster Diamond ShardsWhen Diamond Skin wears off, diamond shards will explode in all directions dealing 18 - 36 physical damage to enemies nearby.Diamond Skinが解除された時、ダイア片が全方へ爆散し、付近の敵へ18 - 36物理ダメージを与える。 Crimson Mirror SkinReflects 160% of damage absorbed back at the attacker.吸収したダメージの160%を相手へ返す。 Golden PrismReduce Arcane Power cost of all spells by 14 while Diamond Skin is active.Diamond Skinが発動中、全てのスペルのコストを14低減する。 Indigo Enduring SkinIncrease duration to 21 seconds.効果時間を21秒に延長。 Obsidan Crystal ShellIncrease the maximum absorption amount to 6919 damage.最大吸収量を6919ダメージに増加。 Storm Armor Unlocked at level 13 Cost 25 Arcane Power Bathe yourself in electrical energy, shocking ranged and melee attackers for 1 - 61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. 電気エネルギーに身を浸し、遠隔・近接の攻撃者へ1 - 61の雷ダメージを返す。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Shocking AspectWhenever you cast a spell that critically hits, you also shock a nearby enemy for 2 - 153 Lightning damage.唱えたスペルがクリティカルを出すと、付近の敵へ電撃を放ち2 - 153雷ダメージを与える。 Crimson Strike BackIncrease the damage of the shock to 2 - 135 Lightning damage.電撃のダメージを2 - 135雷ダメージへ増加。 Golden Power of the StormReduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.Storm Armorが発動中、全てのスペルのコストを7低減する。 Indigo Static ChargeIncrease your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.攻撃を受けると5秒間、移動速度が20%上昇する。 Obsidan Reactive ArmorWhenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.攻撃を受けると8秒間電気の盾で包まれ、付近の敵へ1-74雷ダメージを与える。 Mirror Image Unlocked at level 15 Cooldown 25 seconds Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. 2体の分身を召喚する。プレイヤーのライフ 25%を持ち、15秒間残る。分身はプレイヤーと同じスペルを使うが、ダメージは無い。 Alabaster Mocking DemiseWhen an image is destroyed it explodes, doing 78 - 142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.分身が破壊されると爆発し、78 - 142物理ダメージを与え、50%の確率で敵を5秒間スタンさせる。 Crimson Mirror MimicsSpells the images cast will do 70% of the damage as your own.分身の使うスペルのダメージがプレイヤーの70%になる。 Golden Extension of WillThe duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.分身が31秒持つようになり、ライフがプレイヤーの60%に増加する。 Indigo DuplicatesSummons 6 illusionary duplicates that have 25% of your Life each.分身を6体召喚する。それぞれプレイヤーの25%のライフを持つ。 Obsidan SimulacrumIncreases the Life of your images to 125% of your Life.分身のライフがプレイヤーの125%に増加する。 Slow Time Unlocked at level 16 Cooldown 30 seconds Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%. 時空跳躍バブルを10秒間呼び出す。バブル内の敵の移動速度と攻撃速度を35%低下させる。バブル内の敵投射物の移動速度を90%低下させる。 Alabaster Stretch TimeTime is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.バブル内の味方の時間を加速させ、攻撃速度と詠唱速度を140%上昇させる。 Crimson Time WarpEnemies caught in the bubble of warped time take 140% more damage.バブル内の敵が受けるダメージが140%になる。 Golden PerpetuityReduce cooldown to 16 seconds.クールダウンを16秒に短縮。 Indigo MiasmaSlow Time effects cling to enemies for 14 seconds after they have left the bubble.敵がバブルから出た後も、スロー効果が14秒間残る。 Obsidan Time ShellReduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.バブルのサイズを10ヤードに縮めるが、バブル内部の敵の移動速度と攻撃速度は 60%低下する。 Teleport Unlocked at level 18 Cost 15 Arcane Power Cooldown 16 seconds Teleport through the ether to the selected location up to 35 yards away. 35ヤード内の任意の地点へテレポートする。 Alabaster WormholeAfter casting Teleport there is a 2.0 second delay before the cooldown begins.Teleportを唱えた後、クールダウンが発生するまで2.0秒の猶予ができる。 Crimson CalamityCasts a low power Wave of Force on arrival dealing 85 - 92 physical damage to all enemies nearby.テレポート地点に衝撃波を発生させ、付近の敵へ85 - 92物理ダメージを与える。 Golden ReversalCasting Teleport again within 8 seconds will instantly bring you back to your original location.Teleportを唱えてから8秒以内に再度唱えると、元いた地点へ戻る。 Indigo FractureSummon 2 mirror images for 15 seconds on arrival.到達地点に15秒残る分身を2体召喚する。 Obsidan Safe PassageFor 16 seconds after you appear you will take 25% less damage.テレポートしてから16秒は、受けるダメージを25%低減する。 Energy Armor Unlocked at level 22 Cost 25 Arcane Power Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. エナジーを集中し、防御力を20%増加させるが、最大Arcane Powerが 20減少する。120秒間効果が続く。 これはArmorスペルである。Armorスペルは一度に一種類しか使えない。 Alabaster Pinpoint BarrierAlso increases your Precision by 40% while Energy Armor is active.Energy Armor発動中、Precisionも 40%増加する。 Crimson Prismatic ArmorIncreases all of your resistances by 180% while Energy Armor is active.Energy Armor発動中、全レジストが 180%増加する。 Golden AbsorptionGain 7 Arcane Power whenever you are hit by an ranged or melee attack.遠隔/近接攻撃を受けると、7 Arcane Powerを回復する。 Indigo Energy TapRather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.Energy Armor発動中、最大Arcane Powerが減少するのではなく、40増加する。 Obsidan Force ArmorWhile Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.Energy Armor発動中、最大ライフの26%を超えるダメージは、最大ライフの26%分まで低減される。 Familiar Unlocked at level 27 Cost 20 Arcane Power Summon a companion that will attack your targets for 5 - 9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds. 仲間を召喚し、5 - 9神秘ダメージで攻撃してくれる。この仲間は敵から攻撃されず、ダメージも受けない。60秒間残る。 Alabaster Ancient GuardianWhile you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.ライフが25%以下の時、Familiarが8発分の攻撃を吸収してくれる。全ての攻撃を吸収すると分解して消える。 Crimson SparkflintIncrease damage of all attacks by 40% while Familiar is active.Familiarを連れている間、全ての攻撃力が40%上昇する。 Golden ArcanotWhile the Familiar is active you regenerate 270 Arcane Power per minute.Familiarを連れている間、Arcane Powerを270 /分 回復する。 Indigo CannoneerFamiliar s projectiles explode on impact dealing 5 - 8 Arcane damage to all enemies within 10 yards.Familiarの弾が爆発し、10ヤード内全ての敵に5 - 8神秘ダメージを与える。 Obsidan DartlingFamiliar s projectiles have a 100% chance to pierce through enemies.Familiarの弾が100%貫通する。 Archon Unlocked at level 29 Cost 25 Arcane Power Cooldown 120 seconds Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. 15秒間、純粋な神秘エネルギー体へと変身する。Archonでいる間、通常のアビリティは強力なArchonアビリティと入れ替わり、アーマーとレジストが40%増加する。敵を倒す毎にArchonの効果時間が1秒伸びる。 Alabaster Arcane DestructionAn explosion errupts when you transform causing 568 - 852 Arcane damage to all enemies within 15 yards.変身時に爆発を起こし、15ヤード内の敵全てに568 - 852神秘ダメージを与える。 Crimson Improved ArchonIncrease damage of all Archon abilities by 120%.全てのArchonアビリティのダメージを120%増加する。 Golden Pure PowerDecrease the cooldown of Archon to 80 seconds.クールダウンを80へ短縮。 Indigo Slow TimeArchon form can now cast a Slow Time that lasts for 20 seconds. Obsidan TeleportArchon form can now cast Teleport with a cooldown of 3 seconds. コメント 適当訳できたーん。Archonの下2行わけわかんね。ぼすけて -- 名無しさん (2011-09-16 17 02 09) 名前 コメント